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Review By: Jared Black |
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| Developer: |
Konami |
| Publisher: |
Konami |
| # of
Players: |
1 |
| Genre: |
Adventure/Stealth |
| ESRB: |
Mature |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
12-06-01 |
And that
ties into the one real complaint I have about the game: the
storyline. Make no mistake about it, the scope of the storyline
is an epic one. As I mentioned above, the storyline is a very
good one full of surprises, betrayals, and stunning moments. My
complaint is not about the storyline itself, but rather about
the delivery of said storyline. First, many key moments of the
storyline are carried out through the Codec interface. While it
may be realistic to show two characters talking whenever one is
relaying critical information to the other, a screen with two
bouncing heads, scrolling text, voice acting, and the frequency
number doesn’t convey a lot of emotion. A more effective way
would’ve been to show a short cutscene or flashback
highlighting the event, as they did in other key areas of the
game. I’m guessing that, since that technique is used in some
areas and not others at key points in the game, that Konami
simply ran out of time and wasn’t able to implement them all.

Secondly,
some of the dialogue seems forced. Like I stated above, the only
time the voice acting really falters is when the script doesn’t
really get the job done, and that happens during several key
events in the game. Ultimately it’s passable, but it certainly
doesn’t excel. Third, key events sometimes take place at odd
points in the game. When talking to the person(s) who handle
game saving for you, that person will often go off on a
five-minute rant about something not related to the mission at
all. When you’re in the middle of a tanker (or other
locations) with hostile enemies all around you, this isn’t
realistic at all. Not only is that person distracting you from
the mission at hand, but it also results in you staying crouched
in the same place for several minutes. Not good when you’re in
an area that requires continual movement to avoid detection. The
information they relay is often important, but there are much
better ways of handling it.
Fourth,
there are several plot holes in the storyline. I can’t talk
about these too much here, but most of them are fairly minor and
probably won’t even be noticed by the average gamer. For the
MGS vet however, they definitely exist. Finally, depending on
your tastes the ending will be either really great or extremely
lame. Personally I enjoyed the ending, but others may hate it
because it really leaves you with more questions than answers.
At the end you know what’s happened to most of the main
characters, but there are still numerous questions left
unanswered that feel like a setup for a sequel more than
anything else.
HIGHS:
- The
gameplay is incredible. The player always has realistic
control over a particular situation, and each environment
can be interacted with in so many ways it’s scary.
- You’ve
never come closer to playing a movie.
- The voice
acting is the best found in any game I’ve ever played.
- Environments
are huge and extremely detailed, and most everything is made
up of high-quality textures.
- Sound
effects play a key and realistic role in gameplay, as it
would in real life if you were sneaking into something.
- Many
"easter eggs" and in-jokes that are great to
discover for MGS and Konami fans.
LOWS:
- A few
areas display a lot of jaggies.
- The
storyline is strong, but there are several minor weaknesses
in the dialogue and key events.
FINAL VERDICT:
Despite some
minor complaints with the AI and storyline, MGS2 remains one of
the best video game experiences ever. The storyline is gripping,
the graphics are beautiful, and no game has ever done a better job
of replicating the feeling of sneaking into a particular location.
Even if you aren’t a big fan of this type of game, MGS2 is so
detailed and polished that you’ll have fun with it anyway.
Overall
Score:
9.8
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