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Review By: Jared Black |
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| Developer: |
Tiburon |
| Publisher: |
EA
Sports |
| # of
Players: |
1-12
(alternating) |
| Genre: |
Football |
| ESRB: |
Everyone |
| Date
Posted: |
8-20-01 |
For all the
glitz and glamour that professional leagues bring to sports,
there’s still something that’s just pure and good about
amateur competition. While professional leagues (such as the
NFL, NBA, etc.) tend to emphasize the individual athletes that
excel in their respective sport, amateur athletics (for the most
part) still emphasize the team aspect of sporting competition.

Perhaps that’s
why (along with alumni), despite the multi-billion dollar
advertising budgets and hype, college sports fans tend to be
more fanatical than professional sports fans. And since these
fans are generally more hardcore, it’s important that a game
based on college sports does a great job of capturing the feel
of the college game. That is the monumental challenge that EA
Sports’ first PS2 college football game set out to overcome,
and luckily for us it succeeds quite admirably. NCAA Football
2002 is, quite possibly, the best college football game
ever.
Despite what
others may tell you, the most important part of capturing the
feel of college football is capturing the differences between
the pro and college game. In this area, this game shines. The
game is based on the tight Madden NFL 2001 gameplay engine, but
it also adds some enhancements from the forthcoming Madden NFL
2002. So basically, if you loved how Madden played you’ll love
this too. It doesn’t just stop there though.
In addition
to the awesome momentum-based gameplay engine (which actually
factors momentum into every play, thus no "stop on a
dime" cutbacks like NFL2K1), Tiburon has also tailored the
gameplay for a more college feel. Every school has its own
unique playbook based on how that team actually conducts itself.
The Nebraska playbook features a lot of plays that emphasize the
running game, while the Florida playbook emphasizes an aerial
assault. Included in these are such college formations as the
Maryland Wing and the Wishbone, as well as plays such the trusty
Option. In short, they’ve plunked down an upgraded Madden
gameplay engine into a college structure, and the results are
fantastic.
However,
this also results in the gameplay having the same flaws that the
Madden series does. And almost all of these flaws are found in
the passing game. First off, I felt that the passing game in
Madden NFL 2001 was lacking, and the passing here
is virtually identical. While the ping-pong problem has largely
been fixed, the passing game still lacks the necessity of good
timing. Slants don’t require you to lead the receiver that
often, hooks don’t require you to deliver the ball right after
the receiver turns around, etc. In fact, it’s often better to
run around in the backfield for a while and just wait for
someone to get open, as they’ll usually get open more often
once they break their routes. Although it’s been tightened up
some over Madden, it still relies as much on luck as it does
skill.
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