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Review By: Jared Black |
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| Developer: |
Tiburon |
| Publisher: |
EA
Sports |
| # of
Players: |
1-12
(alternating) |
| Genre: |
Football |
| ESRB: |
Everyone |
| Date
Posted: |
8-20-01 |
The next
step is the training phase, in which the game will show you how
much returning players have improved over the off-season. Then
you’ll decide whom to cut from your roster (which will include
a few walk-ons not recruited) and whom you want to redshirt.
Finally, you’ll set your depth charts and begin the next
season.

Of course,
NCAA Football 2002 also continues the EA heritage of tracking
virtually every statistic in existence. This is done throughout
your dynasty, so if a player plays with your team for four years
it will track all four years. In addition, the Madden cards also
make a return in the form of "Campus Challenge" cards.
Cards are earned in the same way (by performing various feats
during a game), but are now tied to a specific team instead of a
specific player (since actual college athletes can’t be used).
There are also bonus cards that unlock new teams and stadiums.
The graphics
are very similar to Madden, only with improved textures and
player models (they look a bit more realistic). Each stadium is
also rendered with lots of detail, which is very impressive
considering how many teams (and thus stadiums) there are in the
game. Once nice touch are the spirit stickers, which are earned
over the course of the season and show up dynamically on each
player’s helmet. If my QB has earned 25 "heels", all
25 of them show up on his helmet. Other upgrades include more
objects on the sidelines, improved animation, and annoying
mascots. Finally, something I love (and have been wanting for
years now) is that the crowd is dynamic. If you’re playing at
a small school or against a poor team, the crowd will be sparse.
If you’re playing a big game, the seats will be packed to the
rafters. If the home team is getting blown out, the crowd will
start to thin out towards the end of the game. My complaint is
that this could’ve been implemented better. As it is now, the
crowd only leaves after the end of a quarter. I would rather
have it so that the crowd gradually thinned out as a blowout
gets worse, but I still commend EA for finally adding this
feature. A few subtle touches that really help to add to the
realism.
As far as
the sound is concerned, it’s mostly good. One touch I really
like is that most fight songs are now in the game, and they all
sound exactly like they do in real life. Hearing "Carolina
Glory" after scoring a TD is a beautiful thing. However, I
do have a couple minor complaints with it. First off, there are
a number of bugs in the PA announcing and in the announcers
themselves. They will often call the incorrect number of a
player, or say the wrong team when making a comment. Secondly,
the commentary isn’t really dynamic enough. The commentary
team will say virtually the exact same things, whether it be the
National Championship or a normal game. The only difference is
that they’ll say a few extra things at the beginning and end
of a big bowl game, but it’s mostly clichés such as
"this is for the whole enchilada".
HIGHS:
- Incredibly
deep Dynasty mode. After three seasons with the same team, I
still haven’t tired of it.
- Graphics
are improved over Madden, and there are a lot of subtle
touches that really give the game a college feel.
- Plays a
lot like Madden, which is a good thing if you love Madden.
LOWS:
- Commentary
is better than Madden, but still pretty stale and not nearly
dynamic enough.
- Players
still have "zombie eyes".
- The
passing game still has significant issues, but is competent
overall.
FINAL VERDICT:
While it
might seem that the gameplay has significant issues, this is a
case where deficiencies in gameplay are more than overcome by
sheer depth and fun. The bottom-line is that, as long as you
didn’t hate the gameplay in Madden, you need to run out and
buy NCAA Football 2002 right now. It’s an incredible football
game that will provide you months (literally) of gameplay
enjoyment.
Overall
Score:
9.3
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