| Nuclear
Strike
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Review By: Jesse Mason |
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| Developer: |
EA |
| Publisher: |
EA |
| # of
Players: |
1 |
| Genre: |
Action |
| ESRB: |
Teen |
The game's intro says "nuclear weapons come in all shapes and sizes,
just like the lunatics who use them." If you think about it, it represents
the video game market as a whole.
Although I sort of bashed this game last issue, now that I've had a little
time to play I can say that this is a worthy addition to the Strike family.
Anyone's who's played any Strike game can easily get into this. It plays
a lot like Soviet Strike, but has its own unique style. Like all Strike games
you go through the levels inside a helicopter (or some other vehicle if the
occasion arrises), taking out bad guys and completing the unique missions.
Much like GoldenEye, the Strike games are not based on twitch fingers. You
have to complete the missions that are designated to you and there are a
lot of them. They range from destroying a buildings to protecting a moving
car to rescuing captured soldiers.
There's a variety of vehicles to chose from. With your main attack force
being the helicopter. The weapons you use, actually do the job, without having
to resort to pretty graphic effects.
The graphics are greatly done. Better than last years Soviet Strike. There
are two views, behind your chopper, and the classic 3/4 overhead view. Each
one works fine, but you'll find it best playing if you switch between views.
The cinemas are excelently done. This is one of the few games where you can
actually see the actors act, and not cringe at their acting. Bottom Line:
This ain't no Resident Evil acting.
This was a surprisingly great game. If you are in the mood for a good shooter,
then this is a great place to look. Overall:
7.1
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