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Review By: Alec Matias |
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| Developer: |
Capcom |
| Publisher: |
Capcom |
| # of
Players: |
1 |
| Genre: |
Survival
Horror |
| ESRB: |
Mature |
| Date
Posted: |
4-8-01 |
It’s a
no-brainer that Capcom is the undisputed king of the survival
horror genre. Beginning with the game that started it all,
Resident Evil, Capcom has successfully kept its crown secured,
even when put up against such contenders as Silent Hill and
Galerians, by releasing sequels and spin-offs to Resident Evil
and starting a new series, Dino Crisis. Now that the
PlayStation2 has arrived, Capcom has the opportunity to create
that spectacular, jaw-dropping, adrenaline-rushing survival
horror series that’ll leave keep you up at night for weeks.
Their first attempt comes at us in the form of Onimusha:
Warlords.

Onimusha is
set in the 16th Century in Feudal Japan, when power
hungry warlords fought for control of any amount of land. The
game starts out with a beautifully rendered CG sequence that
sets the story for what’s to come. Using history as the rough
basis, the story weaves around Nobunaga Oda, the fearless
warlord that paved the way for the total unification of Japan.
After his victory against the Yoshimoto Imagawa clan, Nobunaga
looks forward to an invasion of Inabayama Castle. Instead, he is
assassinated. His soul is captured by a secret underground world
of demons, and after making a deal with the lord of all demons,
Fortinbras, he is resurrected to serve the creatures. In order
to do so, the Princess Yuki is kidnapped to be sacrificed for
the resurrection. Now it is up to a lone ninja, Samanosuke
Akechi, and his sidekick Kaede, to rescue the princess of
Inabayama Castle, Princess Yuki, and to stop the uprising demon
underworld.
Lets set the
record straight: Onimusha is its own game. Unlike how Dino
Crisis was arguably "Resident Evil with dinosaurs,"
Onimusha is not just another rehash of the already popular story
line. The whole puzzle aspect takes a backseat to the very
involving action part of the game and there’s hardly any
backtracking looking for an insane amount of keys. The integral
part of Onimusha deals with the collection of souls and magical
orbs. Throughout the early part of the game, you’ll collect
three orbs that each deal with a natural element (earth, fire,
and wind). With these orbs comes along its own sword, each with
their own distinctive qualities, that can use the magic within
the orb.
In the
beginning, you’ll receive a gauntlet from a clan of Ogres that
have been subverted by the demons that wish to help you. The
gauntlet has the power to absorb the souls of slain demons to
use as a sort of leveling system for your swords and magic orbs.
The more "enhanced" a sword is, the more damage it
does. However, orbs are also used to grant access to sealed
doorways, so the higher level an orb, the farther you can
progress. Fortunately, there are more than enough enemies to
gain souls to reach the higher levels. This system of leveling
keeps the game enjoyable as it offers rewards for your actions.
Now this isn’t
to say that a FEW things were borrowed from Resident Evil. For
instance, RE veterans will feel comfortable with the
controlling. The basics are there, such as on-guard position and
the 180-turn button, but now you have techniques such as
blocking and a very intuitive movement system. When in the guard
position, you’re given the ability to strafe around enemies
and quickly back out of or jump into attack situations and also
to attack the closest enemy, whether he’s in front of or
behind you.
The analog
stick is VERY responsive, providing much needed precision when
battling four undead creatures at a time. Not only that, but the
use of the Dual Shock’s vibration effects was simply
marvelous. I’ve never been much of an advocate of the
vibrating devices in gaming as I see ample benefits of its use,
but there were some parts of Onimusha where you can just really
feel things happening. You’ll be walking down an ominous
hallway, the music dead and only the sound of your footsteps is
present, when BAM!, an ambush! The controller rumbled in perfect
unison with the game that I nearly tossed it on the ground! It
was scary holding something like that.
Graphically,
Onimusha is a masterpiece, capturing you right from the start.
The opening CG intro is hands down one of the most exhilarating
we’ve yet to see. So much emotion and passion is conveyed in
the scant five minutes that you’re almost overwhelmed. You
just can’t beat a massive battle of thousands of soldiers,
stabbing, hacking, and fighting for their lives on an overly
muddy field with rain drenching everything in sight. Capcom took
no chances and let an outside firm handle the intro and
capture-motion techniques. The attention to detail is clearly
visible, as you’ll notice the most miniscule of muscles flinch
on the faces of the characters, bringing forth the reality of
the Emotion Engine.
To expand,
in one instance, Kaede is hard at work picking a lock and you
can see the strain and concentration she is in; her eyes are
squinted, her brow folded, her mouth tightened, you just get the
total effect that she’s determined to get that lock picked. As
for the rest of the animation, it’s slick as butter. Special
attention was given to the motion-capture effects and it shows;
all movements are extremely lifelike and quite fluid. There’s
no jerkiness in movement and animations flow seamlessly right
into the next. You just can’t ask for much better.
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