| Pocket
Fighter
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Review By: Jesse Mason |
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| Developer: |
Capcom |
| Publisher: |
Capcom |
| # of
Players: |
1-2 |
| Genre: |
Fighting |
| ESRB: |
Teen |
Oops! Capcom, you're getting us Americans mixed up with the Japanese
again. We generally don't buy everything with "Street Fighter" on it. Nor
do we really rush out to buy everything that's drawn in anime style. Frankly,
the only thing that's gonna sell this here is the fact that some game freaks
worship all that comes from the Land of the Rising Sun. That and Street Fighter
fans (which, in all honesty, have diminished rapidly since 3D fighting came
about).
In a nice quick summary, Pocket Fighter is the equation of "Super Puzzle
Fighter 2 Turbo - Puzzle Element + Fighting Element." So what you get is
Street Fighter with gems and an anime look.
The fighting system has been done before, and better, in
Virtua Fighter Kids. Limited reach, a "special" button and the
removal of "strong punch/kick and fierce punch/kick" attacks is
all that really separates Pocket Fighter from Street Fighter Alpha 2 or
Darkstalkers 3. All brought together in mediocre gameplay. But that isn't
really the point of Pocket Fighter. The main gimmick of this game is that
every fighter is extremely cartoony. When they do combos, they change
costumes with each strange attack (including diving into a nonexistant
pool, pulling out a bazooka and firing it, using pom poms to hit your
opponent, and, my favorite, turning your opponent to stone and hitting him
to rubble). When they do their super moves, they do silly things involving
huge machinery, and other assorted things. It's all fun for a good laugh.
Unfortunately, it's a very quick laugh. Like Virtua Fighter Kids, this
game feels like it should've been a secret mode in Street Fighter Alpha 2
or Street Fighter Collection. And unfortunately the gameplay is very sub
par for the person who doesn't own a Street Fighter game.

While the graphics aren't horrendous, the animation is (beause of the
Playstation's limited RAM). Which makes playing a little frustrating sometimes
(by contrast Street Fighter 3 suffers from too much animation, you can clearly
see your opponent setting up his moves). And the sound was thrown together
so lazily they didn't even bother to change the Japanese speaking.
Yet another Street Fighter game. It must be like 16 or so. And still there
hasn't been much progress. Sad, sad, sad. Overall:
4.8
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