The graphics are spectacular. While objects on-screen are
slightly pixilated, the colors used are vibrant and powerful and
perfectly fit a frantic shooter of this type. The 3D effects
used are also nice, as your ship will dive through tunnels and
fly around gigantic bosses and enemies. With the exception of
one or two rare instances, there is virtually no slowdown to be
found here either. Everything (whether polygon or sprite) is
rock-solid, without the flickers found in a lot of other PSX
games. Really the only bad thing about the graphics is that they
don't quite match up to some other PSX shooters, but they still
hold up well enough on their own.

On the other hand, the aural aspect is a mixed bag. The sound
effects are really well done and fit the futuristic-techno
theme, but the included music really doesn't add anything to the
gameplay. That's not to say that the music is bad; it's just
kinda there. It doesn't add to the tension any, but it certainly
doesn't take anything away from the game.
Perhaps this game's biggest shortcoming is the type of game
it is. Most shooters of this type lack a lot of replay value,
and that's the case here. With only three ships to choose from
(with more unlockable) and five levels to choose from, there
certainly isn't a lot of variety to be found here. And while
each ship does feature its own unique weapons, they all function
in the same manner. What will really keep you playing is simply
the drive to improve on your highest score. If you're a shooter
fan (and have made it this far in this review) you no doubt are
thrilled at this prospect, and thus this game will hold a lot of
replay value for you. For the rest of us though it'll grow tired
fairly quickly.
Overall, RayCrisis is another excellent shooter from the
folks at Working Designs. Hardcore shooting fans will love it,
casual shooter fans will find plenty to like as well.