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Review By: Jared Black |
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| Developer: |
Acclaim |
| Publisher: |
Acclaim |
| # of
Players: |
1-2 |
| Genre: |
Racing |
| ESRB: |
Everyone |
| Date
Posted: |
3-1-01 |
One of my favorite games as a child was definitely the NES
classic RC Pro-Am. Not only did it feature some excellent
racing action, but it also featured the one toy that kids almost
universally love: radio-controlled cars. Thus, it was with
anticipation that I dug into Acclaim’s latest racer, as I have
yet to find a RC game that recaptures the magic found in Rare’s
NES title. Is my search over? Unfortunately, no.
It really is unfortunate that this game ultimately flops,
because there are flashes of brilliance found throughout the
game. It features a nice selection of cars and tracks to choose
from, with a total of 19 cars and 6 worlds (each broken into
four different tracks). Like most racing games these days,
mirrored and reversed versions of the tracks as well as
additional cars can also be unlocked. Each of the different
worlds you race in (Horror, Jungle, Pirate, etc.) are all nicely
themed, with track names spoofing popular movies featuring that
type of setting. In addition to the standard racing modes (Time
Trial, Championship, Single Race, Multiplayer), Acclaim also
threw in a simple track editor. While this is fun to play around
with for a while, its ultimate usefulness is limited. Since
there’s no hard drive to save your created tracks to, saved
tracks have to be rather small in file size. As a result the
choice of track pieces is very limited and you can’t apply
custom textures to the pieces, so created tracks end up being
very dull.
When you get to the actual gameplay though, that’s when
things really start to fall apart. Borrowing a lot of
elements from Mario Kart (such as either 1 or 3 missiles,
"?" blocks containing power-ups, ending with podium
and fireworks, etc.), RC Pro Revenge still manages to
deliver a unique experience due to some excellent racing
environments and the slightly different feel of RC cars. While
each level is generally well designed, a lot of the twists and
turns are often unmarked or hidden from view into the last
second. As a result you’ll often find yourself in first place,
and then suddenly you fall to last place because you missed a
turn and slammed into a wall. Some courses are worse at this
than others (the courses through the haunted house stand out as
big offenders in this area), but it happens often enough that it
bears mentioning.
The controls themselves are done well enough, with the
almost-default racing configuration ("X" for gas and
such) found in most PSone and PS2 racing titles. In fact, they’re
pretty tight and responsive…when you can actually control your
vehicle. See, the problem lies not in the controls themselves,
but in the stuttering framerate that’s found in every track in
the game. Moments of smoothness alternate between moments of
immense slowdown, which usually results in overcompensation as
you struggle to get your car to go the way you want it too. As a
result, you’ll often find yourself hitting walls or going off
of cliffs when you should not have. This is very frustrating to
say the least. Even when the game does run smoothly, which is
rare, the framerate never seems to get above 24 or 25 frames per
second. The result is a racing game that never really delivers a
sense of speed, so even when the game runs smoothly it’s never
really thrilling. This problem is made even worse since
about the only time the framerate will run smoothly is when
you're in the lead. Since the AI is so horrible, it's very
easy to pull away from the pack. What results is 2+ laps
of riding all by yourself, while the game chugs along slowly at
20 or so frames per second. Ugh.
The graphics themselves are stunning. Each environment (as
you can see from the screenshots) is nicely detailed, with lots
of background objects and impressive textures. Acclaim was going
for a "cartoonish" feel in the game, and they
definitely accomplished that. While they really aren’t better
quality-wise than anything found on the Dreamcast, the bright
color palette and inventive background objects found in each
level (such as huge monsters, sunken ships, sharks, etc.) give
the game a lot of personality. Unfortunately, most of the time
they tried to cram too many things into each level, which
resulted in massive slowdown. Not only that, but there’s also
some INCREDIBLY horrible aliasing going on here. It’s
advised that you close your eyes any time you drive over a
bridge or some sand, because otherwise your eyes will hurt. Bad.
In fact, I’ve included a movie below that will give you an
idea of what I’m talking about…just be glad I didn’t take
it at full-screen resolution. With some anti-aliasing, tweaked
code and a few less dancing trees, RC Revenge Pro would
have still looked excellent and ran with a solid framerate. It’s
a shame that this didn’t happen.
Click here to
make your eyes bleed (1.16 MB - .mpg)
The sound is really nothing special. The music on each level
is just there; not really annoying, but it doesn’t really
serve to get you excited about racing. While the sound effects
are all excellent in quality, some of them really sound out of
place. The cars themselves don’t really sound like RC cars,
and often the weapons will give a plink or plonk that doesn’t
match up with how it’s represented graphic-wise. I know they
were coming up with "wacky" sound effects to fit the
overall theme of the game, but some of them don’t come across
as such.
It’s really sad to see a game end up like this. There are a
lot of areas where you can see excellence just waiting to burst,
but it just doesn’t happen. The framerate and level design
problems are just too much to overcome, and as a result RC
Revenge Pro is at best a bargain-bin buy. Still, I do look
forward to a sequel, because RC Revenge Pro is just a few
small fixes away from greatness.
HIGHS:
-Immersive and inventive
environments
-Tight controls when the framerate is consistent.
LOWS:
-Massive amounts of slowdown. This
game drops more frames than a drunk photographer.
-"Smooth" here equals "slow" in most other
racing games.
-Often confusing level design.
FINAL VERDICT:
The phrase "so close, and
yet so far" has never been more appropriate. With a few
framerate and design fixes this could have been an excellent
racing game. As it stands though, it’s bargain bin material.
Overall
Score:
3.6
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