| Resident
Evil: Director's Cut
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Review By: Jesse Mason |
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| Developer: |
Capcom |
| Publisher: |
Capcom |
| # of
Players: |
1 |
| Genre: |
Survival
Horror |
| ESRB: |
Mature |
While I never thought Resident Evil ever
needed a Director's Cut (the game's plenty bloody already), it seemed like
a pretty good idea. Well, I went to Blockbuster and rented this update (I
do have a limited budget you know).
Well, the first thing I did was (obviously) plug in the Resident Evil 2 demo.
It starts you (you being Leon) off right there next to a few zombies.
You make your way to a frightened gun shop owner (who unfortunately gets
devoured). After that, you make your way into the police station. In
the police station, there'll be more monsters. The graphics look a
lot better and more detailed than the first Resident Evil, and the light
shading is phenomenal. The control was also improved, but it's still
confusing for first time players. From playing through this demo I
can justify stating that Resident Evil 2 should be better than the original.
Well, after I finished with that, I put
in the regular Director's Cut game. I knew from the start there wouldn't
be any extra gore (which sucks) so I wasn't as surprised as EGM (who based
their entire reviews off of this one little fact) when I didn't see these
so called "cut scenes." What I did notice was that a few things were
out of place, a new outfit for Jill Valentine, and about double the monsters.
Plus, while this may just be the copy I rented, I did notice a little breakup
in the speech (which isn't totally a bad thing). There are a few new
views but there's really nothing extraordinary.
In addition to the Advanced harder Director's Cut you can choose the easier
Training version of the game and the original game which makes this game
all the more a better purchase for first time buyers.
While this game does not do anything to grant a purchase if you already own
the first version, it is Resident Evil, and that's not a bad thing Overall:
7.6
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