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Review By: Jared Black |
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| Developer: |
Volition |
| Publisher: |
THQ |
| # of
Players: |
1-2 |
| Genre: |
FPS |
| ESRB: |
Mature |
| Date
Posted: |
8-7-01 |
Red Faction
is the second PS2 title from console-newcomer Volition. Despite
the relative sucktitude of their first PS2 title (Summoner), I
nevertheless went into Red Faction with a great deal of
optimism. Luckily, my optimism was rewarded. Originally this
game was to be Descent 4, but along the way it took a detour and
morphed into a FPS all about destruction. Yet despite this focus
on action, it still presents a level of strategy rarely seen in
a console FPS. While it’s not perfect, Red Faction is a
wonderful addition to any game library.

The
storyline is a wonderful one, and sets up the action quite well.
You are Parker, and throughout your life you did exactly as you
were told to do by your parents. Anything you accomplished didn’t
mean a whole lot, because you never had trouble succeeding at
anything at all. When the Ultor Corporation promises an
adventure and a unique experience (which isn’t part of your
parents’ plan for your life) mining on the planet Mars, you
jump at the chance to get away from Earth from a while.
Unfortunately, Ultor sees it’s workers as merely assets, and
pushes them to the limits. Living quarters are cramped, shifts
are long and hard, and a mysterious plague is slowly wiping the
miners out. The miners are becoming restless, and it’s clear
that a revolt is on the horizon. Leading the underground group
(which calls itself the Red Faction) spurring on the revolution
is a mysterious figure named "Eos", who’s been
putting up anti-Ultor flyers and literature everywhere. It’s
clear that something’s ready to happen, and all it’ll take
is a single spark…
The
storyline is carried out through a variety of scripted
sequences. In addition to in-game movies that will play at key
points in the game, certain dialogue between NPCs will play out
as you approach them. This dialogue is often hilarious, as well
as adding immersiveness to the game. For example, during one
area in a sewer I heard two sewer workers talking as I
approached them through a drainage pipe. After gossiping about
the miner revolution going on, they then began to crack jokes on
each other about their dating prospects (generally involving
their smell). Very funny stuff. And naturally, if you don’t
want to hear them talk you can always kill them.
Red Faction
plays a lot like any other FPS. The control scheme should be
instantly familiar to anyone who has played a FPS on a Sony
system before, as it uses the same dual analog setup (one for
moving and one for looking). Using a variety of weapons, you’ll
blast your way through wave after wave of Ultor guards, mercs,
aliens, and other baddies looking to quell the miner revolution.
All of this is not new.
What is new
is the unique "Geo-Mod" technology. For the first time
ever, the environment is almost completely destructible. Don’t
think you can jump over to that door? No problem, just blast
through the rock until you reach the corridor behind it. You can
literally make your own tunnel so far into the rock that you’ll
no longer be able to see the original area. The uses for this
technology are almost limitless. Shoot above enemies and drop
debris on their heads. Shoot below enemies on a cliff and
literally take away the ground they’re standing on. Blast
through a wall and come out behind the enemies who’re guarding
the door. Really the only limitations to it are the amount of
ammo you carry as well as some artificial places that can’t be
blown up (usually the boundary of a level).
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