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Review By: Jared Black |
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| Developer: |
Volition |
| Publisher: |
THQ |
| # of
Players: |
1-2 |
| Genre: |
FPS |
| ESRB: |
Mature |
| Date
Posted: |
8-7-01 |
The control
scheme is very solid, with nice responsive controls. While it’s
obviously not as good as a keyboard/mouse combo, I’ve found
Red Faction’s control scheme to be better than any PS2 FPS
yet. This is largely due to aiming with the right analog stick,
which seems to be perfectly responsive to my actions on the
screen. Most FPSes (Unreal
Tournament) are too responsive in
their aiming, and when my adrenaline starts flowing I’ll often
end up looking around far too much (because I naturally push the
stick really hard to whirl around and hit an incoming enemy).
Red Faction’s is much better, in that it takes a bit more of a
push on the stick to look around, but not too much of a push
that it feels sluggish. Of course, I’ve read other reviews
that have actually complained about this very thing, and wished
that the controls were a little looser. I guess it’s just
personal taste, and you can always tweak it if it doesn’t suit
you. In my opinion, Volition seems to have found the perfect
balance in aiming sensitivity.

The graphics
are astounding. As with most games of this nature, the variety
of colors you’ll see around you are somewhat limited due to
the settings (can’t have a grim setting with super-happy-fun
colors). Still, Volition did manage to provide a good variety of
colorings throughout the game, as a number of indoors building
areas has their own distinct feel. The texture work is also
wonderful, with everything being in high-resolution (no blurry
wall signs here) and crisp. While some larger areas can look a
bit drab, all of the indoor areas are very detailed and
realistic. When blowing things up (which is what a lot of this
game is about), every surface (be it rocks in a cave or a
building wall) blows up very realistically. My only complaint
here is that the resulting debris can’t be blown up any
further, which isn’t that realistic, but that’s really a
minor oversight.
For the most
part, everything is great in the sound department as well. Like
most other FPS games, music is used sparingly to good effect.
The music will only kick in whenever a major sequence of events
is about to unfold, and it creates a wonderful sense of tension.
Whenever it does kick in, it’s almost always a new tune that
gives each individual area of the game a sense of uniqueness.
The voice acting, especially the main characters, sounds good as
well. Each voice actor did a good job with delivering emotion to
their part, and this helps a lot in making each character sound
distinct. My only real complaint here is that the minor NPCs
(such as scientists) only have a limited number of sayings, and
these can become repetitive later in the game. Instead of them
repeating the same thing every scientist has said throughout the
game, I wish their dialogue would more accurately reflect what’s
occurring around them. Nevertheless, it’s still very good.
HIGHS:
- Geo-Mod
technology adds an extra layer of depth to the FPS genre.
- Tight
controls and quick gameplay. The framerate (solid 30fps) may
seem slow to hardcore PC FPS fans, but on a console it’s
fast enough.
- Wonderful
graphics with lots of variety (despite the story being set
in the mines).
LOWS:
- NPCs have
limited speech.
FINAL VERDICT:
It says a
lot about a game when the only "Low" listed is such a
trivial one. Red Faction is an awesome FPS, with an excellent
story driving the gameplay forward. This is by far the best PS2
FPS yet.
Overall
Score:
9.0
Additional
Media:
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