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Review By: J.
Michael Neal |
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| Developer: |
EA |
| Publisher: |
EA |
| # of
Players: |
1-2 |
| Genre: |
Sports |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
4-18-02 |
"Hi,
I’m Joe Average American. Why should I care about EA’s Rugby
when I’m perfectly content with what Sega’s 2K and EA’s
own Madden and FIFA franchises have to offer?" Well,
because this game’s hella fun, that’s why! Taking a brave
step into the unknown, EA has decided to release its Rugby
2002 stateside as just plain Rugby, giving what we consider the sport of
preppies and toothless hooligans its first North American title
in years. American gamers may initially have questions like "Mommy,
what’s wrong with that ball?" and "What are
those funny little hats those guys are wearing?" they’ll
soon be binding rucks and wheeling scrums with the best of ‘um.
Why? Because underneath this easily overlooked title is an
incredibly fun and exciting experience that brings to mind the
unrelentingly fast-paced and frantic gameplay of yesteryear.

Rugby may
not be that big on our shores, but it’s pretty damn huge
throughout Europe and most of the world for that matter. EA has
taken this into great consideration when cooking up the game’s
manual and in-game tutorial, which both do a great job of
explaining the rules, history, and terminology of the sport, as
well as basic controls, menus, and options. The sport itself is
best described as a cross between football, soccer, and human
cock fighting in which the goal is to move the ball up the
football-like field by punting it forward or passing it to
teammates behind you until you score a try (think
"touchdown") or drop-goal (think "field
goal") while avoiding tackles. It’s when a tackle does
occur that the sport gets a little strange, but nothing that can’t
be figured out after a few tries and reading over the manual
extra hard.
The beauty
of the sport, and why it lends itself so well to a video game,
is that there’s so rarely a pause in the action. The ball is
in constant motion, keeping the action level very high and the
game at a very fast pace. During heated matches no one team can
hold on to the ball for more than a few seconds before it
changes hands. Matches are chaotic and can turn around at the
drop of a dime, ending down to the wire. This creates the game’s
strongest selling point - a thrilling multiplayer experience in
which both gamers will be straddling the edges of their seats
from start to finish.
Besides the
training and multiplayer options, Rugby boasts a
respectable array of other modes including various
Championships, like the World Championship, VI Nations, and
Tri-Nations, a Tournament mode, and even "Friendly"
single-game matches. A thorough choice of leagues, teams, and
stadiums are also included, although these will only matter to
the minority of Americans who actually follow the sport
religiously.
Gameplay
basically consists of frantically passing the ball back and
forth and getting off a good punt before getting sacked. When
you get close enough to the narrow "field goal" like
posts you can try a drop-goal or make a dive for the "end
zone". "Rucks" and "scrums" (think of a
giant game of human tug-a-war over the ball) are a combination
of timing and frantic button presses to see who can get to the
ball first. Offensive and defensive plays are all handled
pre-game to eliminate any break in the action. Despite the fact
that the majority of the game involves blister-inducing
button-mashing the characters respond very poorly to it, which
leads to the game’s first flaw: controls.
While the
button layout is fairly simple and the actual playing of the
sport isn’t too difficult to grasp, it does take some time to
get use to the game’s lack of analog support. That’s right,
the analog sticks that we have all come to know as the standard
for console gaming over the past few years is completely
unsupported, meaning you’ll have to get use to digital all
over again. For anyone who’s grown accustom to the feel of
analog gaming, or keeping the wear-factor on the ol' thumbs down
to a minimum, an oversight like this is no small nit-pick and
including full Dual Shock 2 support isn’t too much to ask. Add
this to the incredibly realistic (read: unnecessarily long)
running and kicking animations, and it amounts to a whole lot of
unresponsiveness, giving players the sense of a lack of control
over on screen actions.
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