| Savage
Skies
|
|
Review By: Jared
Black |
|
|
| Developer: |
iRock
Entertainment |
| Publisher: |
Bam! |
| # of
Players: |
1-2 |
| Genre: |
Flying/Action |
| ESRB: |
Mature |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
5-30-02 |
Remember
that Ozzy Osbourne game people started talking about a year or
so ago? Well it’s finally out…kinda. See this is that game,
but along the way Mr. Bat Biter was dropped. Can’t say I’m
disappointed, as the concept was just weird (Ozzy on a dragon?).
Unfortunately it’s pretty obvious that this game was developed
with the idea of having that gimmick to fall back on, because
losing Ozzy seemed to kill any personality the game had.

The story is
that a war has erupted between three different kingdoms…and it’s
fought primarily on the backs of fantastical flying creatures.
Dragons, griffons, and other beasts pulled from popular myth are
all here, in fact there’s 24 total creates in all. Each has
different kinds of attacks to use, but they all function in
virtually the same way. Which ones you get to pilot is
determined by which campaign you take, which there are three of
that break down into the easy, medium, and hard ones.
Each of the
25+ missions is structured just like you’d find in any other
flying game, with primary & secondary objectives. A number
of power-ups can be found throughout each level, boosting weapon
abilities, restoring health, granting special powers, etc. Games
of this sort really hinge on enemy AI, and it’s here that
Savage Skies falters. Virtually all enemies attack using the
same methods, either head-on for stationary/ground units or
attempting to get behind the player for airborne ones. Resulting
dog(dragon)fights are nothing more than circling and firing…circling
and firing…circling and firing. That gets dull pretty fast,
especially when coupled with…
…some very
boring graphics. Savage Skies serves up your average
medieval fantasy world, complete with castles, fantastical
beasts, and rolling landscapes. Flyable creatures all look
generic, with low-res texture work and simple models that merely
make the creature recognizable and nothing more. The
environments being fought in are also pretty generic. Sparse use
of landmarks and other ground objects combined with a low-res
look to everything quickly bores the player, and the use of
fogging certainly shouldn’t be necessary in a game this
simple. It’s not a bad graphics package, but the overall
design is very basic and the technical execution isn’t on par
with most other PS2 efforts.
I’m
assuming they originally had a soundtrack lined-up consisting of
Ozzy songs, and in that respect this one shines (can you tell I’m
not a fan of his work yet?). In the place of Ozzy’s music is
generic simplified guitar stuff. This weird combination of
fantasy world and rock music reminds me of the movie "A
Knight’s Tale" (you know, the Heath Ledger one) more than
anything else. As a result it’s mildly entertaining for a
while, but hearing the same riffs over and over and over gets
old fast. Some of the sound effects are impressive (especially
the splat of a dying flying creature) and the narrator is
amusingly bad, but for the most part they’re nothing special.
HIGHS:
- Good
selection of creatures.
- A ton of
missions, with some creative objectives.
- The story
is cheesy…in a good B movie way.
LOWS:
- Dull
battles. The same tactics are used throughout every mission…no
strategy needed.
- Generic
guitar riffs that get old fast.
- Bland
world, bland creature design, fogging, and poor texture work
everywhere. It doesn’t look horrendous, but it’s no Ico
either.
FINAL VERDICT:
I’m not an
Ozzy fan by any means, but in a way I almost wish he was in this
game. At least then it’d have some personality. The departure
of Ozzy took all of this game’s soul with it, and the result
is a very stale experience. It’s not a bad game, but it’s
just too dull to hold your attention for long. Slightly
below average, just like the score says.
Overall
Score:
4.6
Additional
Media:
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