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Review By: Chris Lee |
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| Developer: |
Taito |
| Publisher: |
Acclaim |
| # of
Players: |
1-2 |
| Genre: |
Puzzle |
| ESRB: |
Everyone |
| Date
Posted: |
3-19-01 |
Ever since I
was a youngster and first played Tetris I've loved puzzle games.
Of course there were many rip-offs and spin-offs of Tetris and
very few original puzzle games, but I loved them all none the
less. One Saturday night a few years ago I came across a new
game in the arcade called Puzzle Bobble. It was strange because
it starred the same characters from the classic title Bubble
Bobble except that this time you were shooting colored
bubbles at other colored bubbles in an effort to burst them all.
Much like the premise of all other puzzle titles, the concept
sounds very convoluted until you actually play it. For some odd
reason after the arcade release of Puzzle Bobble, Taito decided
to change the name to Bust-a-Move. Puzzle Bobble was a great
game, so much so that it's had 3 additional incarnations. While
none of them stray from the original formula, that's not too
terrible a thing. Super Bust-a-Move continues that tradition.

As with the
rest of the series SBaM is a very simple game at heart. For
those of you who may never have played a BAM I'll explain how it
works. In general the play field is a rectangle or square shape,
in the middle are various colored bubbles clumped together. At
the bottom of the playfield is a crank/cannon which is loaded
with other colored bubbles. What you have to do is connect at
least 3 bubbles of the same color by shooting the cannon and
bouncing the bubbles off the walls. It's simple in theory but
there are many obstacles and challenges that prevent you from
making the perfect connection. In the first titles there were
only marginal challenges, but in SBaM there are many more
factors at work.
To begin
with you've got conveyor belts on some boards which change the
trajectory of the way your bubbles bounce. There are small
bubbles as well that are roughly half the size of normal
bubbles, these are great because they can fit in the tight
spaces in some areas and once they hit another bubble they
expand into normal size. Then you've got bubble captives, if you
hit them with a bubble they will explode and turn every bubble
on the field into one color. As far as modes go there's no
shortage of those either. You've got Puzzle Mode, CPU Battle and
2 Player Battle and within all of those there are additional
options to choose from. There's an option to play classic BaM as
well which consists of some of the best BaM puzzles from the
other titles in the series and you play in classic style with
none of the new-fangled features and contraptions. The CPU
Battle and 2 Player battle modes also have some unique features.
Each character has his or her own techniques and bubbles that
they like to use. So there are a lot more things to do and see
this time around as well as a little more personality.
The cast of
characters remind you, if you've ever seen them, of some of the
wacky commercials they air in Japan. Characters are cheery,
colorful and full of life. There are 10 characters to choose
from each with their own agenda (no matter how sugar-filled it
may be) and when you're playing against them, their own
strategy. When you're opposing them they each have a specific
attack pattern, as in when they get a large combo certain types
of bubbles or blocks will be shoved onto your board and of
course if you can't clear them and any bubble or block touches
the bottom of your screen then you lose. The one player game
consists of multiple paths of your own choice. They branch off
depending on which path you take and each one presents a separate
challenge. Each one will test your skill and as you get higher
in the branching the puzzles can be downright devilish taking
multiple tries to clear if you don't give up and start crying,
although that's nothing I'd know anything about. Ahem. My only
regret character wise is that it seems as if Bub and Bob the
original dynamic duo are reduced to bubble loaders for the new
cast. Maybe there's a way to unlock them for use. But there's no
complaint about the new bobblers, with original Japanese voices
you can't help but love em.
Graphically
what can you do? It's a puzzle game and it's looked pretty much
the same since the original, it's just a little more colorful
and cheery this time around. There aren't any insane explosions
or gunfire, just bubbles popping and characters celebrating
their victories. Sound wise there isn't much to speak of either,
there's some playful if not elevator-ish music that plays while
you're in game. When you first start the game there is an odd
30-35 second load time but after that it's pretty much smooth
sailing. Other than all that the game is technically solid.
There really isn't much to say about Super Bust-a-Move. If you
like puzzlers or you've been a fan of the series I'd at least
suggest giving it a rent. I don't know if I'd put it in the
elite group with Tetris and Tetris Attack but it's certainly in
the top 10.
HIGHS:
Great one
player mode but it's even better with a friend. It's one in a
classic series of puzzle games.
LOWS:
If you're
tired of puzzle games it's not for you. And there's not a huge
amount of substance to the game other than completing the actual
puzzles themselves.
FINAL VERDICT:
Super
Bust-a-Move doesn't stray from the formula that made the initial
games in the series popular. It's fun and colorful so the whole
family can play and there aren't many games like that being made
these days. Give it a shot, you'll like it. And you WILL fear
the baby.

DUN
DUN DUN
Overall
Score:
7.5
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