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Review By: J.
Michael Neal |
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| Developer: |
Acclaim |
| Publisher: |
Acclaim |
| # of
Players: |
1 |
| Genre: |
Adventure |
| ESRB: |
Mature |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
5-16-02 |
Three years
ago Acclaim had a sleeper-hit on their hands in Shadow Man,
a dark, gritty 3rd person action-adventure title
based on the equally dark and gritty comic book. Shadow Man
struck a fresh cord with critics and gamers alike who had all
but lost faith in the genre after years of uninspired efforts.
The game showed that a 3rd person adventure title
could have both a fresh vision and an engaging story, two
traits lacking in the genre since it was virtually created by Tomb
Raider. Since than we’ve had a number of titles expand on
that concept (MDK 2, Giants: Citizen Kabuto, American McGee’s
Alice), but none have managed to match Shadow Man’s
grim and adult style of storytelling. Well, Acclaim is ready to
give the gaming world a second helping of the Shadow Man in Shadow
Man: 2econd Coming, but with so much to live up to, can this
sequel find a new audience on the PS2 and please fans at
the same time? Well, move over Hendrix, there’s a new
"Voodoo Child" in town.

Based on a
comic that followed the exploits of one Mike LeRoi, hitman
turned voodoo powered protector of the mortal realm; Shadow
Man 2 picks up right after the first game left off. With the
destruction of the ‘Dark Engine’, a soul powered doodad
threatening to destroy our world, Mike and his undead alter-ego
the Shadow Man set out for a little R&R in his
home-away-from-home the "place where everyone goes, without
exception, when they die", better known as "Deadside".
After returning home from his vacation, Mike discovers his
native New Orleans deserted, and an eerie calm over the town.
After some quick investigating he discovers that a powerful evil
is about to emerge from the bowls of Deadside, fulfilling so
many ancient prophecies and bringing forth the end of the world.
And just when I was getting to like the place! Along the way
Mike will discover that all is not what it seems, and that all
his allies are not as honest as they appear.
While the
story of SM2C isn’t the most original out there, it is
told so convincingly and so surprisingly well that it almost
seems new. Graphic violence, mature content, the occult, and
Biblical end-time prophecies haven’t been combined this well
since Fox’s short live masterpiece Millennium. This
grim setting and mature style of storytelling is by far the game’s
biggest strength. Rife with profanity and nightmarish imagery, SM2C
is definitely not something to buy for little Billy and is
targeted more towards the audience that found Twisted Metal
Black right up their alley. Unlike TMB, however, Shadow
Man 2’s story is told completely through in-game cut
scenes and pre-recorded dialogue.
Although the
voice acting present in Shadow Man 2 isn’t quite up to
the level of quality of Blood Omen 2 or Metal
Gear Solid 2, it doesn’t have to be. Exchanges between
characters are kept short and sweet and cut-scenes are
integrated quite seamlessly into the action. Also neither Mike
nor the Shadow Man have the flare for melodramatic hyperbole
that fellow undead anti-heroes like Raziel or Kain have. That’s
because they’d rather let their guns do all the talking, and
often do. And although other characters tend to get a little
long-winded when explaining the meaning of some newfound
mystical artifact or the origins of a tattered piece of ancient
text, Mike/Shadow Man’s "Why should I care? Just give me
something to kill" attitude keeps the game from feeling
like it takes it’s own mythology too seriously, which is
definitely a problem that the Legacy of Kain series has.
Of all that’s
been said about the voice acting, probably the biggest
complement I could give it is that of the many accents in the
game, none come off as "faked". Believable accents are
definitely a minority in gaming, and when dealing with such
oft-butchered accents as the "island", southern, and
Irish accents, among others, it is a blessing that Acclaim has
managed to get them right and do them justice.
The one
misstep in the dialogue is the profanity, which often sounds
stiff and forced and doesn’t add much at all to the story. It
almost seems as if someone went through with a pencil and throw
it in at random after the success of the vulgar smash hit, Grand
Theft Auto 3. While it doesn’t take much away from the
game, it comes off as a gimmick, which this game totally doesn’t
need. It is strong enough to stand on it’s own without the use
of such a cheap ploy.
Acclaim did
manage to get the rest of SM2C’s sound design right.
From the moment you turn the game on you’ll notice how great
everything sounds. In fact, Shadow Man 2econd Coming is
one of the best sounding games to ever be released on the
system. This game isn’t heard; it’s experienced. It’s not
just that the score, at times a bit Castlevania:
Symphony of the Night and at others a bit Quake,
fits the mood of the game’s settings perfectly, or that the
effects sound so rich and realistic that you’ll swear it was
happening in the living room with you, or that the ambient
background noises like crickets chirping at night, frogs
croaking in the bayous, and tortured moans and haunting whispers
of Gehenna bring each area to life, oh no, it’s not just
those, but how they all come together. The juxtaposition of so
many sounds creates an aural experience that, at times, can
rival even Fatal Frame for creating an atmosphere thick
with fear and foreboding.
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