| Silent
Hill |
|
Review By: Siou
Choy
|
|
|
| Developer: |
Konami |
| Publisher: |
Konami |
| #
of Players: |
1 |
| Genre: |
Survival
Horror |
| ESRB: |
Mature |
| Date
Posted: |
12-5-00 |
Often ignored
and pushed aside in the survival horror genre, Konami 's Silent Hill
proves to be the true gem of the bunch, and its one true sleeper. In a
genre dominated by Capcom, whose own mega-popular Dino Crisis series
is surpassed (by far) in both critical and fanboy acclaim by the
long-running Resident Evil series and its many tweaks and
re-releases (Directors Cuts, Dual Shock versions, etc.), and where
even sales leader Square comes in a distant second with its Parasite
Eve series, what is poor Konami to do? Create possibly the best game
of the genre, that's what. Sneaking in between the cracks of
marketing-blinded game dealers and their legions of drone-like
followers, Silent Hill was released to little or no acclaim, with
little or no fanfare, and with a strictly average looking
package. Yet, it still managed to create quite a name for itself among
hardcore survival horror gamers.

Unlike its more
science fiction oriented cousins (Resident Evil, Parasite Eve, D2)
or its more distantly related platform horror games (the Castlevania
series, the horror/shooter hybrid House of the Dead), Silent Hill
seems to stand alone in creating a more subdued, insidiously
atmospheric and ultimately frightening gaming experience. Set up more like
a 1970s European horror film than its sci-fi or slasher influenced
cousins, Silent Hill shies away from the more obvious
"boo!" effect and "terror of the visual" that
dominates the genre, aiming instead for atmosphere, style, and
occult-based instinctual shivers. This game is more about FEAR than
any other survival horror, or for that matter, any other video game
I can think of.
Revolving around
the average yuppie "hero" Harry Mason in his search for
his missing daughter, Silent Hill features more hours of
challenging, gooseflesh inducing gameplay in its single disc than
the entire series of Resident Evil combined. Armed with only the
most basic of weapons (a pistol which runs out of bullets all too
quickly, a tire jack/lead pipe, a typically useless knife, and a
flashlight) and a disturbingly low supply of health (an average
fight with one monster can bring the wimpy Harry near to death - and
that's not even talking about late-in-the-game boss types!), the
daring gamer must lead Harry through a fog-enshrouded, apparently
abandoned town, which is both strangely separated from the rest of
the world (streets randomly end in giant crevasses, which you can
not pass - effectively, you are trapped throughout the game,
heightening the thick and heavy feeling of claustrophobia the game
so masterfully induces) and infested with otherworldly, demonic
monsters. And this is with a character that literally loses health
when he falls off porches (which he does frequently, and with
seeming relish and abandon)! Along the way, you meet a few (very
few) residents of the town, all bizarre and more than a little
creepy. Essentially, you're on your own here against dozens of
monster dogs, flying demon-creatures, and later in the game some
particularly chill-inducing demonic children, doctors, and
knife-wielding nurses.
The first half
of the game is spent wandering the streets of the eerily deserted,
fog-enshrouded town of Silent Hill, slowly discovering the
limitations of your ability to search, and for that matter, survive.
Very gradually, as you find the many strange and hidden
"shortcuts" that let you get around on the otherwise
rather limited map, you will begin to find pieces to a puzzle you
will not soon solve. The second half begins when you stumble across
another, funhouse mirror version of the town during your sojurn
through the schoolhouse, and this is where things REALLY get
scary.
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