| Silent
Hill |
|
Review By: Siou
Choy
|
|
|
| Developer: |
Konami |
| Publisher: |
Konami |
| #
of Players: |
1 |
| Genre: |
Survival
Horror |
| ESRB: |
Mature |
| Date
Posted: |
12-5-00 |
Using a visually
dull but extremely effective motif of rusted iron and blood, the
corridors and hallways of the "hidden" halves of the
school, hospital, and later, town are filled with an omnipresent
feeling of menace and the sensation that some new terror, even
imminent death lay just around the corner (a definite possibility,
given Harry's pathetic office worker constitution - somebody put
this guy on an exercise program, quick!). The music (and lack
thereof) is subtle and ambient, and really adds to the atmosphere -
if you really want to find yourself on the edge of your seat, with
your hair standing on end, try playing this one while hooked up
through a home speaker system at 4 or 5 in the morning, alone -
trust me, you'll be a nervous wreck, and that's presupposing you're
a swaggering tough guy type! The subtle, muted soundtrack is
enhanced in unexpectedly complementary ways by the patter of
footsteps, the steady beating of Harry's nervous heart, the ambient
sounds of the various environments (and the complete absence of
sound in others, which often provides the most tense minutes of the
Silent Hill experience), and the eerie crackling of your radio,
which seems to burst into increasingly loud static every time danger
is near.

Unless you're
great at puzzles (and great at simple jobs like keeping wimps alive
in the middle of a warzone), you'll probably need a strategy guide
to get through this game; but that tends to be par for the course
with most survival horror/RPG games. Health and items are few and
far between, so be sure to conserve whenever possible - but doing
that and staying alive at the same time are next to impossible
sometimes! This is an extremely challenging game, but well worth the
time and effort. Need I mention that this one is NOT for the
kiddies? There may not be a lot of explicit "violence"
(i.e., you won't be kicking the heads off zombies here), and this is
certainly no splatterfest, but the game does deal extensively with
(and in fact, revolves around ) the occult, and is extremely
frightening, even for the hardiest of adults. Any kid playing this
one would be doomed to weeks of nightmares, and possible emotional
scarring! This game is all about FEAR, at a very primal level. While
the "shocks" are decidedly few and far between (you won't
have zombies crashing through windows at unexpected times), the
atmosphere is so preternaturally WRONG somehow, that you will
definitely find yourself on the edge of your seat jumping at
shadows, particularly if you're playing this alone, late at night.
In short, this
is probably (in my own personal and decidedly subjective opinion)
THE greatest of ALL survival horror games currently released (and
yes, I own the entire Resident Evil series, and am a huge fan of at
least the first Parasite Eve, among other games of greater or lesser
quality in the genre), and well worth a purchase. This is what
horror is supposed to be about. And the way it sucks you in and gets
you involved, excited, thrilled, and engrossed in its own little
imaginary, computer generated world is what GAMING is supposed to be
all about. Perhaps a few more game designers should take their cues
from Konami. The world could definitely do with more games of this
level of quality, whatever their genre or focus.
HIGHS:
THE scariest
game out there today, period. Extremely engrossing gameplay, perfect
atmospherics and use of music as well as other, more subtle
embellishments to draw the player into the world of Silent Hill.
There is an actual storyline in the game (and not one that takes 4
separate releases to make up a page or two of plot). Returns the
horror genre to a more basic and instinctive level of fear of the
unknown, as opposed to the shock of the visceral (something the
horror genre per se seems to have forgotten since the mid 1970s).
LOWS:
Typically
difficult survival horror game controls. Harry is a complete wimp,
making it nearly impossible to get through more than one
"fight" without finding yourself on the verge of death;
and Konami was far too skimpy in distribution of health restoratives
and bullets throughout the game, making Silent Hill more difficult
than necessary (and resulting in several repeat sequences).
FINAL
VERDICT:
Silent Hill
is definitely not one for the kids or the faint of heart, but for
anyone seeking a challenging, engrossing several hours of gameplay
in a frightening, dreamlike setting, it is HIGHLY recommended.
Despite its few flaws in design (the initial difficulty of mastering
Harry's movements, the matter of his health and combat worthiness),
the discriminating gamer (i.e., anyone who won't be pouting that
"I'm bored" after spending 2 consecutive minutes without
getting chomped on by a zombie) will find the Silent Hill experience
more than just a little rewarding, and may very well find themselves
wondering just what everyone sees in that "other" survival
horror series, after all.
Overall
Score: 9.5
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