| Spice
World |
|
Review By: Siou
Choy
|
|
|
| Developer: |
Psygnosis |
| Publisher: |
Sony |
| #
of Players: |
1 |
| Genre: |
Music/Dance |
| ESRB: |
Everyone |
| Date
Posted: |
12-12-00 |
It seems society
never ceases to move forward. The relentless march of
industrialization and progress has added a subtle change to the old
complaint (never more true than the present) that "just about
anyone can cut a record these days". With the advent of method
acting and the fall of the star system, oh, so many moons ago, that
old chestnut invaded Hollywood, resulting in the addendum that
"just about anyone can make a movie these days" (more
popularly known as the "15 minutes of fame" rule). Now, in
these more technologically savvy times, that ancient hydra has
gained a third head, so to speak: because "these days", it
seems that just about anyone can have their own video game. Case in
point, the Spice Girls. Released in 1998, Spice World lets you
control the Spice Girls (now, now, be nice), for the enviable and
world-shaking purpose of making a music video (gasp! really? WOW.).
Yes, the good people at Psygnosis have seen fit to take their bite
of the apple that is that hoary staple of capitalist societies: the
popular icon memorabilia cash-in. While every prepubescent female
this side of Timbuktu almost definitely owned a copy at some point,
and a presumably large number of gay males still do own a
copy of this monument to cheesy self indulgence and outmoded kitsch,
the public at large snorts in derision at the sight of a used copy
of Spice World cluttering the racks of their favorite gaming
retailer. And this is a shame. Because it wasn't all that long ago,
that some unknown and unadmittedly large majority of those same
people (you know who you are, though you'd never admit it today)
were snapping up records, posters, videos, books, dolls, magazines,
commercials, newsbites, etc. etc. ad nausaem of Britain's quirky,
somewhat irritating semi-talents of the moment, running around with
their friends spouting bad cockney accents while they offered to
their immediate surroundings (most likely at an absurdly high
decibel level) that powerful and incisive feminist mantra:
"Girl Pow-a!". In the interest of defending these now-
closet masses of Spice Girls fans, and the innate dignity of the
good people at Psygnosis, I think it's high time someone took a
second look at the Spice World game for Playstation.
Your first
Herculean task in the game is to actually choose a Spice Girl. I
know, I know, it's hard, but look, you're not marrying one.
Thankfully, this was made when they were still popular, so you can
choose from any of the original five members; Scary, Ginger, Baby,
Posh, and Sporty are all there waiting to help you make your own
personalized video masterpiece.
That having been
accomplished, the fun can at last begin. There are several steps to
making a video in Spice World. In short, you will begin your arduous
journey in the Mixing Room, advance from there to Dance Practice,
then onward to the ever popular "Dance Record", finally
finishing up in the Television Studio, to record your finished and
ever-so-polished performance. Well, come on, it's the Spice Girls.
Your efforts will have to be at least as good, if not better than
theirs.
First, we go to
the Mixing Room, where some scrubby bozo in a beanie cap (who looks
suspiciously like a garbage man, but they assure us is "the
DJ"), trying desperately to sound "cool" to the
preteen target audience of the game, floats around aimlessly while
you choose from some rather limited samples of the song (of which
there is, once again, a rather limited selection: you get to choose
from 5 typically poignant and moving Spice Girls compositions,
namely "Wannabe", "Move Over", "Who Do You
Think You Are", "Spice Up Your Life", and "Say
You'll Be There") for your "final mix", which is done
by jumping back and forth on a series of 3D squares. Unfortunately,
the number of samples you get per song appears to be a mysterious
and random variable - I counted 13 on one song, and 17 on another,
but you're never actually told how many sample slots you'll have to
fill, so no actual forethought or planning gets in the way of making
your Spice Girls masterpiece...which isn't a whole lot different
from the actual recordings, come to think of it. Another little
creative conundrum is presented by the fact that in no way can any
reasonably "complete" song be made from these samples,
since the parts chosen are short and somewhat random. You get to
choose an order to put it together in (the funniest way to do it is
to pick the most irritating part and just keep looping it, while the
girls do their best to dance to this noise pollution in the
foreground). The best thing about this part of the game is that they
only bothered to animate the DJ's head and hands, which float over
and around your chosen Spice Girl, making it appear that he's trying
to poke, tickle, or molest her in some way while she does her thing
(which adds a very strange and slightly disturbing frisson to the
game).
Once you've
finished mixing the song, you have to travel on to Dance Practice
(something the Spice Girls could have used a little of in the real
world). There, some slick 1970s disco pimp criticizes you while you
catch Saturday night fever and learn to boogie by matching a
succession of floating buttons that bounce past you (along the lines
of Bust a Groove) in a hypnotic Chips-era nightclub setting
(probably intended to hypnotize the unwary gamer into actually liking
the Spice Girls). I particularly enjoyed the absurdly large afro on
the dance coach, who comes off more than a little reminiscent, in
appearance and demeanor, of the "Disco King" from SCE's
Legend of Legaia (or Dwayne Wayne from What's Happening, take your
pick).
After you've
mastered Dance Practice (yeah, like the Spice Girls ever did), you
can then proceed to "Dance Record". This is where you get
to choose "dance moves" for each Spice Girl to the
accompaniment of the "song" that you put together back in
the Mixing Room (see, it all comes together eventually!). My
favorite is the "hip wiggle" (X, Circle, X, Square), where
the Spice Girl in question proceeds to first slap her ass, and then
grab her crotch Michael Jackson style (Sporty is particularly foul
during this maneuver). Speaking of high-class entertainment, if you
leave the Spice Girl of your choice on the globe for a few seconds
without choosing any of the options, you get to see her exhibit some
very ladylike behavior. My personal favorite is Ginger, who takes a
moment to reflect on the meaning of life by rather coarsely
adjusting her breasts (which she does when left to her own devices
for any length of time). Getting back to the dance moves, it should
be noted that the entire process needs to be repeated for each of
the 5 Spice Girls, regardless of which one you chose at the
beginning of the game; the only difference being that she will take
center stage from here on out. The good news is, you do have a
choice here: as you finish choosing the dance moves for one girl,
you can either copy them to the next (and have everyone dance in
sync) or mix it up so that in the end product, each one will appear
to be dancing to a completely different song (just like the real
Spice Girls).
Finally, you get
to visit the Television Studio to shoot the "video", which
is, perhaps unsurprisingly, a rather boring and static shoot of
Britain's biggest bimbos on stage, with no plot, additional
animation, or cutaways. You do, however, get to choose from
some particularly horrible camera angles, which essentially consist
of the ever popular high overhead, far left, far right, distant
center, and some extremely sharp, individually focused zooms in and
out on the Spice Girl/s of your choice. Flipping between such wildly
divergent camera angles, without the benefit of any sort of smooth
transitions and with any semblance of competency is nigh impossible,
and by the time you've been through this much of the game, the
"song" you slapped together earlier on a whim may very
well begin to crawl inside your brain for the evening and drive you
starkers, as the British would say.
Once you have
"recorded" this final step, this is, believe it or not,
the end of the game. As an added bonus, there are some
particularly grating and pointless interview questions, enticingly
hidden beneath the mysterious heading of the final option,
"spice network". The operative word here (unless you're
very brave or very, very drunk) is to resist the temptation.
In the grand
scheme of things, toy tie-ins and celebrity vehicles of various
sorts inevitably amount to little, and find themselves quickly
relegated to the dustbin of history, alongside the most eagerly
forgotten of pop-culture detritus; and this game is no exception.
Looked at in the proper light, it can provide a half-hour or so of
camp chic and the perverted sense of amusement one feels when
dealing with something so blatantly poor in design, haphazardly
slapped together and rushed to the market of its day in a belated
attempt to cash in the ephemeral celebrity of its subject;
inextricably linked to a short lived, and now long faded cultural
"phenomenon". And taken in that light, with tongue planted
firmly in cheek, it can even be seen as, in a sense,
"fun". But if you're looking for an evening of cheesy
entertainment, you'd be better served by renting their underrated,
similarly monikered cult classic of a film (which actually was
enjoyable, in its own bizarre right), rather than wasting your time
on such an absurd, pointless, and in all honesty, poorly done game.
HIGHS:
It's the Spice
Girls. Better, it's the "real" Spice Girls, because Ginger
(formerly known as "Sexy") Spice is still (very) present.
Addictive fun when taken in the proper light, more than you'd be
willing to admit in public (but then, nobody actually admits to
having LIKED the Spice Girls in the first place, now, do they?).
Some really absurd incidental characters (the DJ, the dance
instructor) make the game even goofier than it would have been on
its own merits. It may not be Bust a Groove or Space Channel 5, but
it's definitely a colorful conversation piece. After all, what party
guest can resist the sight of a Spice Girls game laying
tantalizingly near your Playstation?
LOWS:
It's the
Spice Girls. To be generous, there's only so much of them you can
take at one sitting. Since you're only given brief samples from the
songs in the Mixing Room, no semblance of a complete song can be
made. The cameras in the Television Studio take a bit of getting
used to, to say the least. And far more than in real life, some of
those animated Spice Girls look like they gotten beaten, badly, with
the ugly stick (check out Sporty, for proof).
FINAL
VERDICT:
Spice World
is a very silly game, but that is in fact part of its charm, and one
of its best assets. The game effectively captures the look and feel
of the Spice Girls (what that means to you, is your business). While
by no means a masterpiece, within the already limited confines of
the dance game, it holds a certain perverted appeal. But let's face
it, this is 100% a star vehicle, and unless you are a fan of the
Spice Girls, or (as is more likely) just find this sort of castaway
crap amusing, there really isn't any point. If the same game came
out with bland, generic "original" characters in the
starring role, its inherent inefficacy would come to the fore, and
we wouldn't even be discussing it here, or anywhere else. It would
have come and gone without notice, garnering a lot of returns from
its few disappointed purchasers and possible bankruptcy for any
company foolish enough to have put to market a game so lacking in
any intrinsic value.
Overall
Score: 2.0
(Camp Value: 9.5)
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