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Review By: Joe Rolfe |
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| Developer: |
Free
Radical |
| Publisher: |
Eidos |
| # of
Players: |
1-4 |
| Genre: |
First-person
Shooter |
| ESRB: |
Teen |
| Date
Posted: |
01-04-00 |
If there was
a genre on the PSOne that the Nintendo 64 simply crushed it on
in terms of pure quantity of quality games, it'd be first person
shooters. Sure, the Medal of Honor series was great, and the
above-average conversion of Quake 2 made a few ripples in the
pond, but nothing could really stand toe-to-toe with the barrage
of hit action shooters on the N64 like Perfect Dark, the Turok
franchise and the classic Goldeneye. Due in part to the vast
horsepower of the PlayStation 2's hardware, the PS2 has multiple
shooters in the works already, two already on store shelves: one
being Unreal Tournament, and the other, Eidos' own TimeSplitters
(TS). Despite being housed by a team of former Rare designers
whom helped create the company's fantastic James Bond shoot-em'-up,
I really didn't have a whole lot of faith in TS. The game
appeared rather bland and, taking into consideration that this
was a 1st-gen game after all, my hopes for the team's follow-up
shooter wasn't too high.

Alas, I was
pleasantly surprised. Instead of being let down by a failed
attempt to cash in on the PS2's popularity, TimeSplitters
actually has some substance to it. Smooth graphics, familiar
gameplay and a delightful map editor turned TS from what I had
originally thought would be an average title to a fantastic FPS
start for the PS2 and a grand multiplayer experience to boot.
Sure, it may not have the visual flair of Quake III: Arena, the
insanely good levels of Unreal Tournament or the compelling solo
player mode of Perfect Dark, but TimeSplitters is nonetheless an
addicting party game experience that provides a great look a s
to what's to come in the future of the PS2.
Make no
bones about it: TimeSplitters is meant to be played as
multiplayer. The single player feature in TS (or lack thereof)
is a simple story mode from which you "cross" hundreds
of years to do battle with varied sets of baddies in diverse
looking levels. The main goal of each mission is simple: run
into a building/area, find a certain item pertaining to the
environment's theme and bring it back to a point either outside
the arena or somewhere else in the level. (It's basically, a
one-shot deal of Capture the Flag.) TS eludes in every way to
including a story whatsoever, by means of appointing you two
humorous characters at the beginning of each assignment that
just scream "B-movie!"
Levels range
from fairly simple rush-in and grab item to finding different
routes that can help avoid enemies. The AI of TS is pretty
standard stuff, attacking the protagonists without mercy or
consent, ala` Doom. A buddy can join in on the fun, adding an
extra fun element to what would be normally a typical
experience. While in most cases gamers may be turned off by the
simplicity and cheesiness of the solo mode it also had a weird
drawing factor to it as well. Although the intended phoniness of
the game shines through, there is just something driving about
using a busty police girl to mow down hordes of
"sinister" Chinese scum. Overall, the Story mode
involves nothing more than blowing away mindless cannon fodder,
which can be entertaining for a while, until you realize where
the real meat of the game is…
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