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Review By: Joe Rolfe |
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| Developer: |
Free
Radical |
| Publisher: |
Eidos |
| # of
Players: |
1-4 |
| Genre: |
First-person
Shooter |
| ESRB: |
Teen |
| Date
Posted: |
01-04-00 |
…Which
would be the multiplayer. Let it be known: the multiplayer will
most likely not impress veterans of online death-matching games,
such as Team Fortress and the Quake/Unreal series. Due in part
to the game's strait-up kill-everything-in-sight approach,
TimeSplitters does not take quite the amount of skill to win
against friends an AI bots as the previous games mentioned. You
really don't have to worry about pre-meditated plans and
strategies to play the game.

However,
does that mean TS is a pushover in the multiplayer department?
Hell, no! We are talking about former Goldeneye designers here,
after all. Featuring 24 different levels of play and a plethora
of wacky, stereotyped characters, playing a game with multiple
friends has hardly ever been done better on a console before. As
I said before, the actual level design and construction won't
surprise many (and most don't come close to the level of
brilliance featured in UT), but the sense and feeling of
Goldeneye subliminally leeks through when gamers sit down and
play TimeSplitter's expanded areas. Modes vary from the expected
Death-match and Capture the Bag to an interesting Knockout and
Last Man Standing feature. Within each game type players can
customize basically the same set of rules that were available in
Goldeneye, plus change the amount of players per team, which
colors of teams and different levels of AI difficulty (down to
each individual bot!) When put together, TS has the best
multiplayer in an action game seen since Nintendo's Perfect Dark
was released earlier in 2000. It's a well designed, well
executed mode from Free Radical that should keep groups of PS2
players interested for quite some times.
Even if you
get bored with the mass number of maps, Free Radical has
included a revolutionary item for console shooters: a level
editor. Up until now only PC pundits have had the ability to
customize and build their very own Unreal and Quake levels, but
that fact is no more. Console gamers too have the chance to
design their personal levels of mayhem for the guys of
TimeSplitters to duke it out in, via a respectively powerful
editing tool. Starting off with a simple grid, players can add
pre-built blocks of hallways and floors, add items and weapons
and even the coloring of room lighting plus how fast it
flickers. The easy interface is designed like you're building
strait off a Lego set, attaching and detracting large
passageways and rooms though a simple point-and-click process.
While the editing tool isn't so strong that id Software and Epic
will soon be knocking on our collective doors, it's a wonderful
alternative to aspiring mappers who want their own level
creations but don't have the time to learn UnrealEd or World
craft, the two most popular level mod programs for the PC.
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