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Review By: Jared Black |
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| Developer: |
Angel
Studios |
| Publisher: |
Rockstar |
| # of
Players: |
1-2 |
| Genre: |
Driving/Action |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
12-13-01 |
When the PS2
launched last year, many critics panned the launch lineup as a
bunch of me-too titles that were either poorly executed or had
been done better on inferior systems. However, a few launch
titles did stand out as being truly "next-gen" and one
of those was the original Smuggler’s
Run. With its expansive environments and simple yet
challenging gameplay, it provided a unique experience not
available on competing systems. Naturally, a title that
successful is going to receive a sequel, and that sequel is here
in the form of Smuggler’s Run 2: Hostile Territory.
While it doesn’t break any new ground, it improves upon last
year’s version and delivers a solid, if mindless, gaming
experience.

Like the
original, you assume the role of a smuggler. The core of the
gameplay experience is the "Smuggler’s Missions", in
which you’ll have to successfully complete 36 different
missions set across three different territories. Basically, in
each mission you’re thrust into a very expansive area with a
set of objectives to complete. These objectives are varied from
mission to mission with some of them being simple "pick up
and deliver the loot" missions and others having you take
out a variety of targets. Tying each mission together is a very
simple story delivered via FMV cutscenes and text/audio on the
mission objective screen, that basically boils down to "we’re
getting paid to deliver the goods, so do it". Naturally, a
game like this doesn’t need a real story to drive things
forward, but it’s good to see that an effort was made.
In addition
to meeting the different objectives you’re given, you must
also make sure to avoid the cops who relentlessly pursue you. If
your vehicle takes too much damage (either from the terrain or
the cops ramming into you), it’ll cause you to stall out for a
few seconds. During this time you’re open to arrest by the
police. If they can’t get to you before you get the car
started again, then you’ll be able to drive off with them back
in hot pursuit. There are other ways for them to capture you as
well, such as blocking off all means of escape (for example, you
run into a building and they surround you) or two of them
smashing your car at once (bringing you to a dead stop).
Other
gameplay modes include Turf Wars, Checkpoint Races and Joyridin’.
Turf Wars is comprised of several mini-games, including
"Crooks & Smugglers" (one package can be delivered
at a time, fill your quota before the other team does),
"Loot Grab" (lots of packages are available, deliver
as much as you can), and Bomb Tag (which works like any other
Bomb Tag mode). Checkpoint Races includes a total of 15
different races spanning each of the three areas presented in
the main missions. There are five different races in each area,
and each area can only be unlocked once you’ve made it to that
point in the mission mode. Finally, Joyridin’ lets you ride
around and become familiar with the terrain.
There are a
total of eight different vehicles to use in the game, and each
of them has their own distinct look and feel. Picking the proper
vehicle for each mission will prove critical to success, as some
vehicles simply can’t handle the terrain a mission takes place
over that well. Additionally, one improvement that was made over
last year’s version was the inclusion of a countermeasure in
each vehicle. Ranging from oil slicks to simple speed boosts
(with cool blur effect), mastering these is imperative if you
want to successfully fend off AI opponents. And as tough as they
are (more on that later), you’ll need all the help you can
get.
The key to
mastering any mission lies in learning the environment. This is
one of the few mission-based games where the free ride mode (Joyridin’)
is actually put to good use. If you don’t know the terrain
before you enter into a mission, you’ll most likely fail that
mission several times before you get to know the layout. For
example, not knowing that a particular hill is insurmountable
will cause you to get stuck on that hill when you try to reach
the next objective, thus wasting precious seconds and opening
yourself up to capture by the police.
Speaking of
the environments, each of them is wonderfully detailed.
Throughout each location, you’ll encounter a wide variety of
objects like buildings, fences, lakes, people, and even
livestock. Each environment is laid out in a very smart manner,
as these and other obstacles will come into play as you attempt
to complete each mission. For example, on several occasions
civilian vehicles are placed near drop-off points for your loot.
Thus as you’re barreling towards the drop-off point trying to
deliver the goods as fast as possible, you also have to make
sure you take it at an angle that will allow you to avoid the
civilian vehicle. Additionally, the player can actually lead the
cops to their doom by luring them into an obstacle. There are
smart touches like this throughout the three areas that will
demand concentration and a bit of luck to avoid or use to your
advantage.
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