The other end of the spectrum, the Showoff mode, allows the
gamer to perform the best tricks they can. Fans that come
wanting to play SSX like Tony Hawk’s Pro Skater will be
thoroughly disappointed, though, as the formula for doing stunts
is much different than in Neversoft’s skating classic. Instead
of doing tap-tap-tap combos and moves as seen in THPS, SSX’s
tricks are done by alternating four separate board grabs. Doing
a front forward flip or a backward tumble, plus the direction
you turn your boarder in and the type of grab, will alternate
the amount of points you receive as opposed to Pro Skater’s
system of adding up dial-a-combos. Each course has set point
scores per medal to shoot for, with colorful snowflakes, when
touched, acting as multipliers to the original trick. This
system for tricks, while not quite as robust a method as seen in
THPS, still provides for an enjoyable and interesting
competition.

My main concern when playing through these two modes was
whether or not the control and it’s precision was up to par
with the rest of the game. This area, undoubtedly, is where a
lot of gamers will be turned off in the beginning. When you
start the World Circuit your border’s attributes are at a
basic low, meaning that he/she isn’t quite as good as your
opponents are. On the courses themselves the adverse racer AI is
brutal, never giving you a chance to have a commanding lead.
They’ll push you, cut you off and knock you away from the
course in attempt to garner the medals themselves. Each new heat
– from the quarterfinal to semi-final and lastly the Final –
gets progressively tougher. Until the last track, basically, it
feels as though winning the Gold in the Final run on first
couple of courses is impossibility. And, to an extent, that
statement is true. Landing every trick, using your adrenaline
boosts successfully and not going totally off track all
practically need to be accomplished perfectly in the early
going.
However (and this is a big however) this frustration of the
learning curve is soon remedied by a gamer’s perseverance.
Like I said before, winning medals will earn you characteristic
points to spread on your boarder’s attributes to enhance their
overall talent. In turn this creates an easier atmosphere during
the courses, and over time they don’t appear quite as tough as
they did during the start of the WC. If a player puts enough
effort into SSX, then their boarder will eventually progress and
the game gets slightly easier, and a heck of a lot more
enjoyable.
As for the multiplayer modes, SSX does a respectable job. Two
players can compete in both the Showoff and regular Race modes.
These two styles of play are fun, but I wish there could have
been a little more innovation for two players like there were in
Tony Hawk’s Pro Skater 2. Events like a game of PIG where
someone has to follow the same path as their opponent and do the
same point percentage worth of tricks come to mind, but I
suppose we can’t have everything in this game.