Stella Deus: The Gate of Eternity
is the first strategy RPG released by Altus since the surprise hit
Disgaea: Hour of Darkness, and although it lacks all
Disgaea’s charm, innovation, and depth, it is… available. If
you’re a fan of the genre, but can’t get your hands on one of Nippon
Ichi’s masterpieces, I’m sure this will satisfy you… for a while.

Stella Deus
is a wholly unremarkable entrance into the world of turn-based
strategy RPGs. Visually, it’s practically indistinguishable from its
kin. Admittedly, the hand-drawn backgrounds are beautiful (think of
what a high-quality SaGa Frontier II would look like), but
the 2D character models only hold up at a distance – as soon as the
camera zooms in, during a Team Attack sequence for example, they
pixilate like a PSone game. It’s not very attractive, not when they
could have
Guilty Gear X2-level visuals. Also, objects in the
environment, trees, cliffs, buildings, have an annoying habit of
blocking the camera. Typically, obstructions go transparent, but
these don’t, so you’ll have to constantly shift the camera to get a
good viewing angle.
Sound effects also seem lifted from the 32-bit generation. This
could be charming, but they are low-quality enough to just seem
cheap. It’s not like the game is bursting at the seams with
production value – a little more effort wouldn’t have killed them.
Luckily, the soundtrack is impressive – a beautiful orchestral score
akin to the
Final Fantasy Tactics soundtrack only presented
in Dolby Pro Logic II format. I’d buy the OST if I saw it for sale.
The voice-acting, on the other hand, is merely passable, fitting
with the equally mediocre story and character archetypes. It is
Japanese, though, so it’s probably the best they could hope for.
Gameplay and controls are as standard as you’d expect. There are
some minor advances to the traditional formula – you can initiate
multi-member Team Attacks, you can make as many actions per turn as
you have AP points, and you can affect character order in battle by
spending spare AP, but that’s about it. There’s a good 50 hours of
gameplay here, particularly if you take time to linger over the
side-quests and item fusing options, but frankly, if you are a fan
of the genre, you’ve already played this game two-dozen times. If
you aren’t a fan of the genre, Stella Deus won’t leave any
lasting impressions, so why bother? If Disgaea couldn’t sway
you, Stella Deus sure as heck won’t.

If you are an RPG collector, what are you even reading this for? You
know you’re just going to get everything Atlus releases regardless.
If you’re one of those people, you’re going to enjoy Stella Deus.
It won’t rock your world, but it’ll keep you happy for a few long
nights. The “old-school” presentation won’t bother you, as I’m sure
you’re numb to it by now, and the gameplay will feel comforting and
familiar. If you’ve moved beyond the simple pleasures of your
text-book console strategy RPG, this game will only keep you
satisfied if it’s the only thing in the house.
HIGHS:
-
Excellent soundtrack.
-
Nice hand-drawn backgrounds.
-
Plenty of solid, dependable strategy gameplay.
LOWS:
-
Pixilated character models show off the weaknesses of 32-bit style
visuals.
-
“Vintage” sound effects are disappointing.
-
Adds nothing to the genre.
FINAL VERDICT:
While Stella Deus simply goes through the motions of what
people expect from strategy RPGs, it’s not a bad game by any means.
It’s just not all that interesting either.
Overall Score: