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Suikoden
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Review By: Joel Fajardo |
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| Developer: |
Konami |
| Publisher: |
Konami |
| # of
Players: |
1 |
| Genre: |
RPG |
| ESRB: |
Everyone |
Upon playing Suikoden, I have finally realized
that it is not just wrong to believe that a book can be judged by its cover,
a person to be judged by their looks, but a game to be judged by its developers,
because what Konami has done is brilliantly pulled off making an irresistibly
grand RPG to bring them to their finest hour. Suikoden is not just your typical
rent-it-a-day-beat-it RPG, but is a magical experience that not only leads
to burning love, but also family death, hateful betrayal, resurrections of
forgotten pasts, and emotional crisis. Easily noted, Suikoden I must say
is the closest video game to bring me to tears. Though I did not weep,
I found myself close to at times. You take the role of the son of the
emperors most trusted general, General Teo. Naming your character,
as mine was named Jeril, you are to become part of the kingdom and service
to the emperor by starting off completing simple tasks such as going to an
isolated island and also to the nearby mountain where you are told to capture
thieves. Suddenly, one of your closest friends saves you as you are about
to be killed by a giant ant woman. Using one of the 27 True Runes you are
saved, but to the cost of losing the confidentiality that he once desired.
So as you can imagine, a party member turns you traitor and he is killed.
You get the rune and go off to where Wendy cant get it. There are many
gaps that I left and many details that have yet to be filled, but that is
rather your job to discover after you buy this great game.
Graphically, Suikoden isnt one of
the most impressive games seen to date. 2D characters are flat and
have absolutely no movement when walking. They look rather frozen with their
shoulders stuck to their side as they jiggle back and forth to travel. The
towns, another disappointing aspect can all be summed up by three words-
imaginative yet boring. Sure they may be creative; they may be interesting
to see all the different living styles of dwarves and elves but theses little
villages look dull and plain. Dwellings consist of bland, primary colors,
and flat unrich backgrounds. The sceneries are plain, but show imagination,
leaving me in belief that it was just due to a slight problem, that Konami
was not able to fully express their ideal image of what Suikoden should look
like. Definitely the most grotesque aspect in the graphics category must
be awarded to the overhead map. I can honestly say that those developers
must have been getting high on life when they decided upon the
main map because this map deals with flatter that flat, cardboard cutout,
paste and slappin images. There are virtually about 6 colors on the
screen at once- green, light green, brown, light brown, red and blue. The
trees look like little lakes of sewer green pond scum that just happened
to be floating by. Now if you want to talk about disappointing intros, then
this game is the one to quench your gossip. Long gone are the expected and
demanded intros of Wild Arms or the ultimate 2D intro of Saturns Guardian
Heroes. You are left with little scenes showing different kinds of battles
and a black screen with riddling unsolved mysteries of life. Oh well.
One enjoyable aspect in the graphic category is the magic spells. Cool animated
effects are seeing from the splashing of water, to the burning of fire, down
to the zapping of electrical shocks. Remarkably, a seldom used system is
brought upon the game. When certain magic spells are executed in a certain
consecutive order, dazzling spells take place where there is a combination
of two spells in one, merging them. A quite enjoyable addition to a great
game.
Onomatopoeia. Buzz, splash, crash, grrr, roar. The sound on Suikoden is so
unbelievable that only hearing is believing. Take for instance that you approach
a waterfall. Nice, correct? Now pretend that you hear it from a distance.
Cute, right? Now take for instance that as you get closer the sound gets
louder and louder, and as you get farther, the sound gets lower and lower.
Simply put the effects are the most detailed heard, though a great many people
might argue that. The fluttering of the birds wing, the meowing of the cats,
just goes to show that down to the tiniest of acute details, one thing that
Konami put much time into was making sure that you were in a lifelike place
at all time while playing Suikoden. Henceforth, the music is equally as
spectacular. Every town, every dungeon has its own tune, mostly related with
classical and opera. Beautiful orchestras play and riveting music dazzles
you as you walk through the towns. Sad music motions as party members die,
tuning to the violin softly to comfort you at a time of loss. With nothing
less than near perfect sound, Suikoden succeeds in bringing you to imitative
new world.
Gameplay is a two way street in your opinion, actually. How do you decide
how the control is? Is it by the inadequate movement or is it by the striking
battles when controlling your character? Well Id like to discuss both.
Walking around, whereever it may be, is not a simple task. You take your
character, Jeril, and move along flat, spiritless world. Its quite
hard to explain, but you cant get to some parts of the screen because
almost like an invisible barrier keeps you from moving to certain places.
For example, you are in a town with a cemetery on a mountain. Its
understandable that you cant get to the cemetery, but when you cant
even get within the full distance of the mountain, thats just sad.
Not just that, but the characters move sluggishly, and slow when traveling.
Even when flying, you are tortured and subjected to cruel punishment by having,
lets say, a small little dragon take forever just to travel three inches
across the screen. On the positive side, the battles are dignifying. Control
is smooth and crisp, clean and clear, just plain suave. You command all your
attacks first. Then they are executed in order of who has the greater speed.
Its simply divine to see two people attack nearly at once, making the
battles quick and engulfing.
Who would have ever thought of having a
story where a young boy is against the empire? Well actually a lot of people,
but that is beside the point. Suikoden succeeds in bringing to mind what
I have never seen before, and done in fashionable and majestic way. Actually
having a part in history, Suikodens story in fact partly comes from
a piece of literature in China, known as The Water Margin. This story tells
of Chinese citizens of all classes being oppressed by the government in different
ways. What ends up happening is about 102 people move to an isolated mountain
and fight the system. So for those of you who have played Suikoden, you can
see where the main idea of the game came from. Genso, in translation, mean
fantasy, while suiko means water margin and den means story. Roughly put
together it means fantasy of the Water Margin story. Now tell me
what
game has that kind of roots behind it? There are so many interesting aspects
to tell about. Basically, after you get your castle on an isolated island,
you can recruit people. There are up to 108 people that you can recruit each
having their own personality/story, from maids to blacksmith to exotic dancers.
You name it. They got it. By getting new people, what you are doing is enlarging
your army. You can hire people; you can ask people to help out. Its
all-amazing. Recruit several different kind of engineers and you get elevators,
bathtubs that you can bathe in (!), or get artists to paint for you, or musicians
to play. Its simply inspiring. In addition to that, everyone contains
a small part in the story, thus everyone having a small ending where you
are told only in words what becomes of them. Another interesting aspect is
the battles. There are THREE different kind of battles: turn based, strategic,
and one-on-one. During different intervals in the game, you will be required
to fight different ways. Usually fighting turn-based, you are forced, during
a war, to fight in almost a Dragon Force kinda style. This is where
it comes in handy to have all those recruits. Different people help you in
different ways, like magician for instance use
uhh magic! Also, when
theres a heated conflict, its down to person against person where
you fight in a Dark Savior fashion. Truly magnificent.
Now how fun and involving can a game really
get? Well that you wouldnt know until Suikoden is on your PSX. Sadly,
the game lasts about twenty hours. Short, yet sweet, I say. Theres
so much to do and so much to see that you will never put down your PSX controller
until the games ends. There is so much tragedy through life and death, that
every quest ahead pains you as you proceed. This is one game that PSX owners
cant miss.
Replay Value you ask?!?! How dare you ask such a question!?!? You should
be ashamed of yourself. It is not even questionable if you are going to play
this game again because you will. There are 108 characters for crying out
loud, and the first time around its impossible to get them all and
seeing their ending, resulting in a major mental conflict in your head, if
you should go do homework or play it again
Play it again!
To rap it all up, Suikoden is not just a game but rather and experience.
A game that has such originality and could possibly be the best RPG if it
had outrageously good graphics and great length. Though it doesnt,
this is a game so unimaginable, a game so involving, that upon its completion
your heart is left aching
Overall:
8.7
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