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Summoner

    Review By: Jared Black

Developer: Volition
Publisher: THQ
# of Players: 1
Genre: RPG
ESRB: Teen
Date Posted: 11-29-00

The much-touted graphics aren’t a lot to talk about either. THQ’s Summoner was the first game to really show that anti-aliasing could be done on the PS2 with some effort. Yes, it is anti-aliased…but that doesn’t really matter when every other facet of the graphics is marred with significant problems. While the textures on different characters are very sharp and detailed, the characters themselves are made up of very few polygons and have significant "blockiness" problems. Not only that, but Summoner’s characters have the weirdest faces I have ever seen in my life. Instead of eyes they have hollow sockets, and their skin color is more puke-green than flesh colored.

The environments are another significant example of how Volition simply got too ambitious with Summoner. Credit must be given to Volition for the sheer amount of detail they packed into each environment. In fact, it’s so much detail that I could easily find myself totally immersed in the game despite the gameplay problems…if it wasn’t for the dire consequences these environments face as a result. There is significant slowdown to be found in larger environments, and at times the pop-up is simply horrible and reminiscent of Daytona USA on the Saturn. For example, when I first entered the town of Lenele I saw a huge shadow over the city. I was very intrigued by this shadow, because I didn’t know what kind of ill will it may hold for my quest. As I got closer to it though, I realized that it was just the castle walls forming before my eyes that I was seeing. What’s really funny is that I’ve actually read other reviews of Summoner that point out the exact same scene where that reviewer had the same thought. That kind of thing wasn’t even acceptable on the original PlayStation, much less the PlayStation 2.

That’s not even mentioning the horrible map with blocks for towns (honestly, Beyond the Beyond’s map looked better), extremely plain buildings in some places, and numerous other graphical flaws. At times the game can be extremely pretty; the actual summoning looks good and some of the smaller environments don’t have the same pop-up and slowdown problems. These instances don't occur nearly often enough to overshadow the other graphic flaws though.  It’s clear that Summoner began its life as a PC title (where much more RAM is available to combat the slowdown and pop-up), and was never properly trimmed down to fit the PS2's limitations.

The sound department in Summoner is merely average. The music is decent, but doesn’t really give you the type of motivation and excitement found in the music of other RPGs. The sound effects are also pretty average overall.  And that's really about it sound-wise...it's just "blah".

I could go on and on, but there’s really no need to beat this dead horse. Summoner is a clear example of how not to bring a PC-style RPG to a console.

HIGHS:

-Decent storyline
-Good graphics at times
-You’re not forced to play or buy it.

LOWS:

-Terrible slowdown and pop-up in spots
-No way to mark important locations
-Battle system has significant problems

FINAL VERDICT:

Don’t buy it.

Overall Score: 3.8

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