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Review By: Christopher
Coey |
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| Developer: |
Pacific
Coast Power & Light |
| Publisher: |
THQ |
| # of
Players: |
1-2 |
| Genre: |
Racing/Extreme |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
8-8-02 |
First
thought about this game: How interesting that there is a
scrolling disclaimer before the opening title screens. Too bad;
I was just about to run out and buy a dirt bike, to try out one
of those Super-man seat grabs while attempting a forward
360-degree flip. But now I know that it wouldn’t be a good
idea.

Second
thought about this game: When I began my first race, I
immediately noticed how terribly bland the audio commentary was.
Reminded me a lot of EA’s early attempts. And I mean REALLY
early attempts. I don’t know who the commentator is. Maybe he’s
actually the foremost star in the MX Supercross play-by-play
world. Either way, the developers should have hired an actor
with some vocal range. ANY vocal range, the guy in this game is
as monotone as the hum on my refrigerator. To add to the audio
non-stimulation, is the awful sound. PCP&L (the developer)
seem to have gone with "Hmmm, we need some sound effects.
Someone go out and record their lawn motor." I won’t
bother going into the character vocals, because it would be best
if they just weren’t there.
This game
did teach me one thing however, that I prefer my racing game to
have some from of combat. Ya, I know, there are all those racing
purest out there who may cringe at that statement. But when I’m
driving around a tight corner beside seven other guys on MX
bikes, I just want to start throwing elbows and knocking people
on their ass. Alas, no violence in this game. Unless of course
you get really good at aiming your bike and landing on to one of
other riders heads. But then you might have to deal with the
poor collision detection.
Maybe I’m
being too picky about details here. Or maybe I’m comparing
this game unfairly to other games that are not necessarily the
same genre. I can deal with the fact that there isn’t supposed
to be aggression and takedowns in the world of motorcross
racing. But that doesn’t mean that the programmers can ignore
character collisions all together. Half of the time when you run
into another player, nothing happens. Other times, you may
deflect a little, but not much seems to happen to your opponent.
And still other times, you’ll end up flying off your bike and
crashing. But the results seem to be rather selective, and not
very consistent.
The
collision detection is a little off, but the physics are mostly
okay. Mostly, if not occasionally questionable. Honestly though,
I’d rather deal with a slightly unrealistic physical model,
and still able to pull off a spread eagle twisting double, while
still landing on the bikes seat after 140 foot air (and no, I
have no idea what the ‘correct’ MX term is for that move.)
One thing I
found somewhat frustrating about this game is that although it
is mostly clear what direction you need to be heading while
racing, the actual track isn’t always well defined. If you see
a corner coming up (especially in the wide, open, outdoor
tracks) and it veers sharply one way or the other, any slight
deviation off-road will almost immediately lead to a forced ‘bail.’
Which then leads to a reset, and a lot of lost time. There is
almost never any leeway to allow players to get back on course
by themselves.
The racing
model is fairly standard. Earn money in preliminary events in
order to compete in amateur races. Earn enough of a reputation,
and you’ll be invited to the pros. After mastering the 125cc
races, you can move up and do it all again in the 250cc
category. All the while, you unlock new pieces to outfit, and
customize your riders. At certain earnings levels, you gain
access to various upgrades to your bike. The only problem here
is that unless you know a little about MX bikes already, you’ll
get little help from the game. The first tune-up you get is to
the braking system. You have the option to switch from ‘stock’,
‘power’ or ‘bite’ breaks. Personally, I have no idea
what the differences might be, or which situation would call for
which braking system. The manual was of no help either.
The saving
grace for this game it that it has an immense amount of replay
value. Apart from bikes, and outfit parts for your riders, each
step up on the racing, or stunt career track gives you a FMV
sequence of real-life MX events. But the real value comes from
the mini-games. Let’s start with the obvious ones: Bus Jump,
Moto-Slalom, Horse, and Big Air. Then there’s "Pizza
Delivery", "Wheelball", which is a form of MX
polo; "Step Up", which is basically the Olympic high
jump on a dirt bike. And probably the best as far as replay
value, "Stranded!"; in this game you deliver gas to
stranded riders. It’s basically Smuggler’s Run, and it’s
an unlockable mini-game.
I mentioned
the sound earlier, which is awful. However, you at least have
the option to turn the SFX off and turn up the music. The game
is full of licensed rock and metal music. Don’t be looking for
any Offspring, or Sum 41. These tracks are by bands like
"The Vandals", "Little Known Fact", and
"Mest." Anyone heard of any of these guys? Anyone?
Well, the music’s not half-bad really. Maybe in a couple years
all the bands in this game will be household names.
My final
thought on this game is: why are the stunt controls so
complicated? The buttons seem to be extremely unresponsive. The
‘pre-wind’, and release button is the same as the ‘trick’
button. Once in the air, re-press the trick button and try a
trick combo. There is a three-button trick system, and each
button can be ‘tapped’, ‘pressed’, or ‘held’, one to
three times. The problem is, it's difficult to get more than one
button push to register. Most of the time, only the first or
last button presses works. Again, the whole thing is rather
inconsistent. It’s nearly impossible to perform specific
tricks. Just push buttons and hope for the best. In other words:
Buy this game for the racing, not for the stunts.
HIGHS:
- CRacing
mode is fairly solid
- Graphics
and draw distance are above average
- Great
mini-games and lots of replay value
LOWS:
- Glitchy
graphics at times
- Confusing,
unresponsive 'trick' system
FINAL VERDICT:
Nearly
everyone’s first foray into the Video Game world of MX racing
was WAY back with ExciteBike (NES). After playing this, I’m
still tempted to say that was the most fun I’ve ever had with
this genre of games. Sometimes though, it’s unfair to compare
today’s games to games back then. Games then were solely about
the fun. There were no flashy graphics or sound. We played with
an analog pad, and two buttons. The only thing that made a game
good was whether it was fun. MX Superfly HAS flashy graphics,
and hot music tracks. The controller has four times as many
buttons. But in the end, I still believe that all that should
matter is whether a game is fun. And it is fun. I might have
harped a lot on this games bad points, and there are a lot of
them. But for all it’s flaws, MX Superfly does do some things
right. Lot’s of unockables, and mini-games; and a solid race
game make it a worthy purchase. Just don’t expect another Tony
Hawk however.
Overall
Score:
7.3
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