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Review By: J.
Michael Neal |
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| Developer: |
Neversoft |
| Publisher: |
Activision |
| # of
Players: |
1-2 |
| Genre: |
Extreme
Sports |
| ESRB: |
Teen |
| Online: |
Yes |
| Accessories: |
Memory
Card, USB adapters |
| Date
Posted: |
4-10-02 |
A few years
back Tony Hawk's Pro Skater burst onto the gaming scene,
taking many by surprise with it’s incredibly deep trick-based
system and highly interactive environments. Since then
Activision and Neversoft have been cashing in on
the franchise’s success, building a new line of O2
branded ‘extreme sports’ titles around it. Since the debut
of THPS it’s hard to find an alterative sports title
that hasn’t borrowed from the series in one way or another,
but none come close to matching Tony in his dominance
over the genre. With this year’s installment it seems like the
series will once again reign supreme over gaming, because much
like the man himself, Tony Hawk is the best in its class,
bar none, and will be from a long time to come.

Tony Hawk
Pro Skater 3 is
exactly what we’ve come to expect from a THPS sequel:
addictive game play, spot on controls, ripping soundtrack,
brilliant level designs, and near infinite replay value.
Although the series is arguably lacking in innovation these
days, it more than makes up for that in sheer refinement, adding
enough improvements and additions to each installment to both
warrant a sequel and eclipse its predecessor. This year’s most
high-profile additions, the ‘revert’ and its online
capabilities, help to push THPS3 to a whole new level of
gaming bliss and make this a must-have for any fan of the
series.
Like any
good developer Neversoft knows how to build on what makes a
franchise successful while adding enough fresh ideas to keep
gamers coming back for more. For anyone who’s played a Pro
Skater before, THPS3 should be immediately familiar.
Rookies, on the other hand, might be overwhelmed by the size and
depth of the game though. For anyone who hasn’t played a Tony
Hawk before, getting a feel for the trick system and level
interplay might take a while, luckily a thorough and handy
tutorial explains both the basics and finer points of game play,
that is after you crawl out from whatever rock you’ve been
living under. The learning curve isn’t too steep, within ten
minutes even the most green of novices can be out there
thrashing with the best of 'em. Even vets might want to check
out the tutorial though, as it explains the procedure and
purpose of the new ‘revert’ and how it helps expand the game’s
already dynamic play mechanics into a whole new beast.
As
previously mentioned one of this year’s new editions is the
‘revert’. Put simply, a revert is a move done while coming
off a ramp that allows you to continue your trick combo after
landing. The revert’s not only easy to execute (simply tap the
R2 button while landing), but along with new "hidden
tricks" and thousands of new possible combinations, open up
a whole new world of sick-trickdom. Doing for vert skaters what
the addition of the manual in THPS2 did for street
skaters, the revert allows players to link dozens of tricks
together, without ending the combo, in an effort to pull off six
figure combos. While this definitely keeps the excitement level
high, such over-the-top antics constantly reminds you that you’re
playing only a video game.
The series
has never been considered very ‘sim-like’, yet as it
progresses, each Pro Skater manages to move further and
further away from reality. While the first game, for the most
part, could best be described as "exaggerated", this
game falls under "on what planet?" For a real expert a
single string of grinds can pack up to a few dozen different
tricks and hundreds of thousands of points. Pulling off sixteen
or seventeen tricks in a single combination may be cool as hell,
but kills whatever sense of realism that’s managed to cling to
the series through three incarnations. But, if a lack of realism
is the only price one must pay for this much fun, I think we can
all look the other way on this.
Basic
gameplay is pure Tony Hawk, remaining practically
unchanged through three installments. Perform as many high
scoring grinds, grabs, kicks, manuals, and lip tricks before the
time runs out while completing a number of level based objects
to move forward in the game, unlocking new areas and building
character stats along the way. The more tricks you can string
together the more points they net, so building a chain and
keeping it alive quickly becomes the best, and most challenging,
strategy for the game.
Being able
to trick off of anything and continue one string for as long as
possible has always been the bread and butter of the Tony
Hawk Pro Skater series and Neversoft’s uncanny knack for
level design has always been the primary reason why. Each level
gives players more interactivity then most could dare dream.
Each installment brings more expansive levels, giving players
progressively better race lines to exploit. This time around any
route can become killer, any gap can be cleared, any height can
be reached, and every edge can be grinded, allowing gamers to
pull off some truly wild stuff if they know how to keep the good
combo alive.
Neversoft
packed a lot of levels into THPS3, and all are
spectacular. A host of real-world locations like Rio, L.A.,
Tokyo, and the great, white north itself, Canada along with
settings like a foundry, a trailer park, and a cruise ship make
up the player’s new stomping grounds. Even a few hidden levels
from previous Tony Hawks can be found with a little time
and patents. For anyone bold enough to think they can do a
better job at level design than the guys and gals over at
Neversoft, THPS3 brings back it’s Create-a-Park mode,
bigger and better than ever before. The size and depth of the
feature has been increased, giving players even more options for
building even bigger skate parks. There are twice as many items
for which to populate your budding skate parks with, as well as
an increase in the maximum size of the file itself. While the
mode does allow users to build some pretty complex settings, the
cumbersome controls and daunting menus turn level creations into
an arduous task, time-consuming task that only the most hardcore
will stick with.
In terms of
modes to choose from, THPS3 retains the Free Skate and
Single Race options of the previous games, as well as the
Head-to-Head and Career modes. The Career, however, still makes
up the bulk of the single player experience. The goal of the
Career Mode is to build up your character and bring home the
gold from various best-run-out-of-three competitions as you play
through the levels, completing objectives and collecting hidden
items. Hidden items include everything from new decks to stat
increasing icons that can be found littered about the levels to
actual footage of the real Pro Skaters. Each level has to be
played dozens of times by every character in order to complete
every objective, and a specific number of objectives have to be
reached before unlocking the next level, so it could be days
before you clear a stage enough to move on to the next one.
Most
objectives follow the same pattern as the previous games, break
certain high scores, collect certain icons, spell out certain
words, and so on, but some objectives have been randomized,
changing between characters for a particular level. For example,
the first time through a level you might be asked to Crooked
Grind a specific rail hanging high above the streets below. The
next time through you may be asked to do a Kick Flip a specific
gap. This goes a long way to help combat the tedium of playing
the same levels over and over while at the same time forces the
player to use the entire array of tricks.
As always THPS
delivers when it comes to multiplayer mayhem. Few games can
create such a frenzied atmosphere as Tony Hawk Pro Skater 3
and a room full of friends. This time around players can also
test out the new and old multiplayer modes, like Splat,
Graffiti, and King of the Hill, online thanks to the game’s
build-in support for USB network adaptors and the Gamespy player
matching software. You heard right, the PS2 is going online, and
it’s bringing Tony and friends with it! This may be a fun
bonus for gamers who have the equipment to participate, but most
people won’t be so fortunate, while others won’t take the
time to get all the extra gear required for going online. And
with Sony’s official broadband network launch on the horizon
going through all the trouble of buying a 3rd party
network adaptor and setting it up just to get a few good months
of Tony Hawk in before everyone else does might not be a
sound investment. It is unknown whether or not Playstation 2
players will have the ability to go head-to-head with their PC
brethren after the PS2 officially goes online, but it definitely
is a possibility.
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