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Review By:
Greg Lynch |
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| Developer: |
Neversoft |
| Publisher: |
Activision |
| # Of Players: |
1-2 (2-8 online) |
| Genre: |
Extreme Sports |
| ESRB: |
Teen |
| Online: |
Yes |
| Accessories: |
Memory Card, Network Adaptor |
| Date Posted: |
1-15-04 |
The Tony Hawk series has been universally
accepted as the epitome of extreme sports games for good reason. Not
only is it essentially the grand-daddy of the genre, it has also
continually set the standard to which all other games in the genre
have been compared. Each installation in the series has featured
rock solid gameplay with just enough changes to keep the game
feeling fun and fresh. However, Neversoft took the concept a huge
step further in their latest game, Tony Hawk Underground (THUG),
by offering a story mode which will likely change the landscape of
sports titles for years to come, and for the most part it’s a
success.

The game does little to evolve the series’ basic game
controls, and if you’re familiar with other Tony Hawk games you will
undoubtedly feel right at home in this title. All the tricks and
moves are executed in the same fashion as Tony Hawk 4 (and
apart from minor changes in each version, all the rest of the games
in the series as well). For the uninitiated, executing tricks merely
consists of moving the directional pad (or joystick) in any
direction followed with a button press. Getting higher scores
requires stringing tricks together in a combo, and keeping it going
as long as possible. Thankfully, tricks are easy to execute on the
PS2’s extreme sport-friendly controller.
The largest change to the series in this version is
the focus on a story mode. While the story, which tells of your
character‘s quick rise to stardom from a small town in New Jersey
(like Jon Bon Jovi with a skateboard!), is fairly uninspired, it
still does a decent job of compelling you to keep playing through
the game. It also allows for some pretty amusing challenges,
although several missions almost feel like Acclaim’s
BMX XXX
inspired
them. Whether or not you consider that a good thing is totally
dependent on your tastes.
Overall, the story mode does add a new element that
lets the title feel like a fresh change of pace to the series, but
that doesn’t mean it’s perfect. For example, there are driving
missions that put you in control of a car, and send you on mundane
and sometimes annoying missions. The car physics are inexcusable in
even the cheapest of bargain games, and the whole experience does
nothing except pull you out of the role of skater and break up the
flow of the game. If you can imagine replacing the skater’s
unrealistic “floating” physics with a car, you’ll get the general
idea.
More successful, but still questionable, is the
ability to jump off your board and explore the level on foot. This
allows you to reach locations that would otherwise be impossible;
including rooftops on which you can climb and ladders you can shimmy
up to reach higher ground. It helps to keep things interesting for a
while, but does little apart from adding an extra layer of height to
a level. You can also continue a combo for a short period once you
jump off the skateboard, but I found it mostly worthless after a
while and ended up only getting off the board if the game required
me to for missions or to find hidden objects.
Probably the largest hit the game takes from the
story, however, comes from your inability to play through the career
with any of the pro skaters. While the rest of the series allows you
to play as each pro included in the game, sometimes even changing
goals slightly for each character, THUG forces you to play with a
user-created character (male or female) which seriously hurts the
longevity of the title compared to the other games. The developers
did give you a reason to keep playing in the form of four selectable
skill levels, and additional rewards for each one completed, but by
the end of the game you might find yourself hard pressed to want to
go through it all again.
Of course, a new iteration of the Tony Hawk
franchise wouldn’t be complete without adding even more stuff
in terms of customizing the game, and this time the developers
really went all out. Level editing is even easier, and now includes
the ability to create level goals, including the feature to edit the
text spoken by the people who give you the goals. There’s also the
ability to create your own tricks by cutting and pasting the game’s
default tricks and combining them together to make a completely new
one. Also, the game returned the ability to create your own board.
However, it’s more a matter of combining board effects into one
design. In the end, it does allow for the masses to make a much
neater looking board, with no drawing skills required.
Then there’s the online support, which is worlds
beyond the Xbox’s system link capability (that version features no
online support). Supporting up to 8 players at a time (3 via
modem), there are a ton of different games to take part in. Games
supported online include Capture the Flag, Firefight (shoot
fireballs at other players), Freeskate, Score Challenge, Horse, and
more. Online support doesn’t just involve playing though, as each
player has their own storage space to upload and exchange custom
parks, tricks, skaters, and more! The PS2 also supports importing
your own face into the game, which is really the ultimate in
customization. All the player has to do is submit a photo via
thugonline.com, which can then be downloaded to memory card and
customized as the player sees fit. This little thing alone really
adds a lot to the game, making the journey to become a star skater
your own.
If you are like me and found Tony Hawk 4’s level
design a step backward from the rest of the series, you’ll be
pleased to find a much more focused experience in THUG. The levels
have returned to a smaller size, resembling those of the rest of the
series, but with a much better placement of line-forming objects.
Everything is colorful and memorable, from the bustling activity as
people walk around to the landmarks found in each of the cities you
visit. It’s definitely some of the best stuff I’ve seen from the
series.

The game’s graphics are also a step up from the rest
of the series, though by no means perfect. The game now features
smoother animation, better texture work, reflective surfaces, and
just an all around cleaner presentation. The framerate is rock
solid, though the weird slowdown around steam still remains for
whatever reason. My main complaint is the same one I’ve had with the
entire series, and that is in the form of character design. For
whatever reason, all the characters in the game still look a little
strange, and now, with the focus being on user-created characters,
it becomes even more noticeable. Despite the ability to shift and
warp nearly every aspect of your character, it’s darn near
impossible to make one in the least bit appealing, not to mention
look in the slightest bit like you or anyone you know. Though,
seeing what the pro’s distorted faces look like, it might be for the
best.
The game’s audio is another small step in the right
direction, thanks to some fairly decent voice work. Your character
speaks every line of dialogue in the game, with one voice set for
male and one for female, and it adds a lot to the in-game cut
scenes. The music is also better than last year’s game, though still
nothing memorable like the first couple of games in the series. At
least it doesn’t hurt the ears too much, and if it does there’s
always the ability to use custom soundtracks. The sound effects are
also spot-on, and do a great job of adding atmosphere to the title.
HIGHS:
-
The return of interesting level design
-
A nice change in the series overall design
-
Customization is better than ever
-
Deepest online play in any sports game this side of
Madden
LOWS:
-
Few reasons to play through multiple times
-
Painfully tossed in vehicle levels
FINAL VERDICT:
In the end, if you take the game in context of the
rest of the series, THUG is a solid entry. All the elements
are there for both fans of the series, and newcomers alike.
Online play adds a lot to the experience, and definitely makes the
PS2 version the one to own among all three consoles. However, it
never feels as much like an evolution of the series as it does a
side project, and when compared to a game like SSX3 you
can’t help but scratch your head wondering if maybe the series
should take a break for a couple of years and really revolutionize
the franchise. It’s definitely a fun game worthy of the name, but
fans looking for more out of the series might find themselves
slightly disappointed in spite of all the fun the game has to
offer.
Overall Score:
8.