To me, no genre is more telling of the differences between
console and PC gamers than that of golf games. For years golf
games have been a staple amongst PC gamers, with strong sales
(and devout followers) of both the PGA Tour and Links series.
Despite their success on the PC, golf has never really caught on
amongst console gamers. This makes perfect sense though: since
golf is a sport typically reserved for older (and richer)
people, it makes sense that the older PC crowd would naturally
enjoy a good game of golf more. Regardless, it’s still
important for each console to have a good golf game, and EA has
stepped up to fill that void with their release of Tiger
Woods PGA Tour 2001.

Like most EA Sports games on the PS2, the control scheme from
the PSone (thanks largely to the almost-identical controller)
has made it to the PS2 release of Tiger Woods. Before each shot,
you can use the D-pad to line up your shot where you want it to
go, as well as judge how hard a swing you must use to reach that
area. If you want to hit a ball only 50 yards out of a possible
110 yards with that club, you can move your cursor to the 50
yard mark and it will be represented by an "I Bar" on
your swing meter. First press down on your analog stick to start
your swing meter, and then press up on the stick to stop the
meter and swing your club. The closest you get to 100%, the
farther your hit will travel. While the ball is in the air, you
can use the D-pad to give it different spins (much like
controlling a pitch in most baseball games). Mastering this is
critical, as giving the ball a proper spin at just the right
time can set you up for some easy shots (such as making the ball
"stick" close to the hole instead of rolling past it).
Golf gamers knows that the real skill lies in putting, and
here EA has done an outstanding job of giving the gamer complete
control over each putt. EA added a nifty "terrain
morphing" feature to the game, which really helps you judge
hills and valleys on the green. Pressing "triangle" on
the controller will shift the camera behind the ball and the
terrain will morph to show you how everything looks from the
ball’s point of view. Pressing "X" on the controller
will do the same thing, expect that it will show it from behind
the golfer. While the morphing effect is a bit exaggerated, it’s
a handy visual aid to reading the green and will no doubt be
copied on other golf games in the future.
So the gameplay itself is very sound. There is also a good
number of different gameplay modes to play in. First, there is
21 different "Play Now" scenarios. These are various
challenges you must overcome, such as winning the 18th
hold of the Skins with all $1 million on the line. Adding to
that are six different game modes, including Tour (basically
career mode), Practice, Stroke (multiplayer), Match (one on
one), The Skins Game and Tournament (72 rounds). Unfortunately,
this variety of game modes isn’t as important when there are
only a few different options in each. It’s obvious that this
game was rushed out the door, as virtually every feature is
limited when compared to other golf games (and even other EA
Sports games). There are only six golfers to choose from, and
these six (Tiger, Calcavecchia, Cink, Damron, Faxon and Leonard)
aren’t exactly the cream of the crop. Other golfers appear,
but only as names on the leaderboard. Adding to this lack of
playable golfers is an astounding lack of courses to play on, as
there are only three (Spyglass Hill, Poppy Hills and Pebble
Beach) to choose from.
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