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Tomb Raider 2
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Review By: Jesse Mason |
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| Developer: |
Core |
| Publisher: |
Eidos |
| # of
Players: |
1 |
| Genre: |
Adventure |
| ESRB: |
Teen |
Although Tomb Raider 2 tries, the whole
thing just ends up being a totally overrated sequel to one of most overrated
games of the decade. Seeing that old formulas make for good sales, the folks
down at Core took the original Tomb Raider, beefed up the polygon count,
changed the locations, added a few new abilities, enemies, and traps, and
made the game longer. Of course, this would all be fine had they changed
Tomb Raider's Achilles' heal, its upmost horrifying control. Tomb Raider
2 would have actually been an ok game with better control, but obviously
Core was a little more into putting new outfits on Lara than fixing a problem
that made the original so bad.
Speaking of Lara, she's got a few new outfits.
Come on Core who wears shorts in the Himalayas? That's just plain suicide.
This time there're additional humans in this game besides Lara. She'll be
facing several humans in addition to animals. The battles are spread out
a lot again, but this time an even more deadly foe has come into play. Many
of the levels are bogged down with traps, most of which kill with one hit.
The levels are much more diverse in this game than the lonely tombs and caverns
of the first Tomb Raider. You travel through the Great Wall and then head
out to Venice. After that, it's a deep ocean plunge then you go hiking in
Tibet. The final level takes place in Lara's huge mansion. She won't have
to hoof it everywhere. She'll get to drive a boat and a snowmobile. Most
of the game is played in silence although the same old music from the last
game plays when enemies or traps are near.
While the first Tomb Raider had a story,
over the months Core worked out a big Tomb Raider world. There is much more
of a game to story connection than in most action games.
The original Tomb Raider forced us all to painstake our ways through the
levels (because we had to pray to make crucial jumps) by not letting us save
until we finished a level. The PC version of course allowed you to save anytime.
And thankfully now you can save anytime with the Playstation version. But
because it is so hard to make jumps, pull switches, etc., I found myself
saving more than I was playing! What's up with that?
Tomb Raider would be a fine game if the development was not so sloppy.
Unfortunately, though, this will have a lot of sales thanks to the lady on
the box. Just remember "Never judge a book by its cover." Overall:
5.2
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