| Top
Gun: Combat Zones
|
|
Review By: Christopher
Coey |
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| Developer: |
Digital
Integration |
| Publisher: |
Titus |
| # of
Players: |
1 |
| Genre: |
Flight
Combat |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
12-28-01 |
After having
played this game, my biggest question about it would be: What
does this have to do with Top Gun? Why does the opening
screen have the Paramount Pictures logo? There are no characters
from the movie, not even the names. And at the very least,
shouldn't a Top Gun game include the theme music from the
movie? To be called a "Top Gun" game, I should rightly
have expected some sort of in-game rivalry or ranking system
against pilots with cool handles like Goose or Maverick. What
exactly did the producers buy when they bought the Top Gun
rights? No music, no storyline, no characters.

My second
biggest question is: was Digital Integration trying to develop a
flight simulator, or an arcade flyer? The general flying around
part of the game is slow. Like most PC flight simulators, the
weight of the plane seems heavy. The turns are sluggish and
wide. I'd imagine that the physics are fairly realistic. I've
never flown a plane personally, but I know what they are, and
(more importantly) are NOT, capable of. Therein lies the
problem. Flying planes isn't all that much fun, unless you're
sight seeing. Even fighter planes, like the ones in this game,
probably wouldn't really be all that exciting (not that I
wouldn't want to try). It all comes down to physics: the faster
you fly, the harder it is to turn. SO, you can slowly fly around
enjoying the sites all day. OR, you can fly fast, but if you
miss your target, it will take you miles and miles to turn
around in order to get another shot. Either way, not a fun
console gaming experience. And that pretty much sums up this
game: not very fun.
Lately, this
whole 'cashing in on a franchise' thing is really ticking me
off. It's misleading, it's dishonest, and it's poor game
development. For those reasons alone DO NOT BUY THIS GAME! I
bought it because I was expecting a slick game, with tons of
cool planes. Hopefully an interesting, mission based, in-depth,
character driven storyline. Maybe some in-flight banter from my
co-pilot, or wingmen. A cool ranking system where I compete with
my fellow Top Gun students for top ranking at the academy. Those
are the things I would expect from a game with the Top Gun
label. Where any of those things actually in the game? Nope,
none of them. What a wasted opportunity.
Not only
does the game NOT include any form of Top Gun academy
banter or competition; there are NO wingmen or co-pilots. You
fly by yourself, always. Certainly no realism there. Most of the
air-to-air missions require you to square of against ten, and
sometimes twenty or more enemy planes each with an stockade of
lock-on, targeted missiles. Consequently, when you DO find
yourself in a dogfight with the twenty other migs, it's not a
matter of trying your best to take out all the other fighters:
it simply becomes hoping that one of the other TWENTY planes
doesn't manage to get a lock on you. Where's the skill in that?
The air-to-ground missions often have the player taking out over
fifty targets, without help. BUT, even with twenty enemy migs
flying all around you, it still feels like you're flying up
there by yourself. Never once did I get the feeling of personal
one-on-one combat. There is no sense of action. It always seemed
like I was shooting at a bunch of drones. The computer AI is
appalling. The enemy planes have almost no sense of intelligent
piloting, and have zero aggression. Especially terrible are the
enemy choppers; they are basically a non-issue.
There are a
number of planes to unlock within the game, apart from the three
planes given during each of the three eras. Each new plane
unlocks if you achieve a bronze, silver, or gold in every
mission. However, the game never actually tells you what the
requirements are for each medal. You simply find out whether or
not you achieved the medal AFTER you complete the mission. PLUS,
you need to achieve the medals in ALL missions, not just for
each specific era. That's 21 missions, not including the
training missions. Seems overly difficult, and not really worth
the effort. I would have like the opportunity to try out some of
the unlockable planes, and there should have been a LOT more
included; but they should have been easier to unlock. The
scoring system itself makes very little sense: it seems to
reward the wrong skills, and isn't very intuitive. After all the
concentration on 'flight simulation', there is a weird 'arcade'
twist that rewards "first blood" [definitely not very
Top Gun-like], and "multiple hits". Make up your
minds!
Let's
discuss the graphics and sound. They too suck. It's almost as if
the programmers didn't understand what they were doing. There
was obviously an attempt at creating some sort of 'surround
sound' within the game. The result is that instead of the fluid
motion of a directional sound moving from one set of speakers to
another: the sound starts in one speaker, then cuts out and
moves fully to the next speaker. That is, of course, when there
are sounds. Some are conspicuously lacking; such as a bombing
sounds, or a target lock indicator.
The graphics
are also, inexcusable. Although there are some good texture
mapping, there is so much fogging you hardly ever get to see any
textures. Not to mention that the fog is usually the same color
as the sky, so more often than not you can't tell whether you're
flying up or down. Since there is an attempt at realistic
physics, you tend to fly at extreme speeds; meaning enemy
fighters fly by quickly, then get lost in the fog, or
off-screen. Attempting to single out a fighter without a target
lock is like trying to find a needle in a haystack. Then, at the
end of each area is a replay of all of the NON-action that
happened during the mission. The only time you might get a
chance to see some of the textures is ruined by an awkward,
shaky camera. Another example of the producers making bad
decisions. The shaky camera actions looked good in the movie,
because the movie was edited extremely well; AND it was made a
good number of years ago. For a video game, it just doesn't
work. It makes the replays frustrating to watch; and the game
was frustrating enough to begin with.
HIGHS:
- The 'real
world' planes are cool
- Some good
textures
LOWS:
- Shoddy
controls, frustrating gameplay
- Terrible
fogging and pop-up problem
- Poor
sound effects
- Boring,
uninspired missions
FINAL VERDICT:
Once again we
have a cool franchise name thrown onto an underdeveloped game
engine, ruining what should have been a great game. Or, I suppose
more accurately: a poorly developed game that should never have
made it to market, except for the fact that the "Top
Gun" label was placed on the box. There are so many problems
with this game: extremely limited sighting distance, poor
controls, bad sound. But most importantly: the game is boring.
Once again, in case you missed it the first time: DO NOT BUY THIS
GAME!
Overall
Score:
3.4
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