|
|
Review By: Joe Rolfe |
|
|
| Developer: |
EA
Canada |
| Publisher: |
EA
Sports BIG |
| # of
Players: |
1-2 |
| Genre: |
Extreme
Sports |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
12-19-01 |
With
exception to possibly Madden
NFL 2001, the original SSX
was by far the most popular and impressive title at the launch
of the PlayStation 2. Featuring amazing graphics (for the time),
great audio and just plain addicting controls for the gameplay,
EA Sports BIG’s first attempt at a PS2 title easily became the
number one action sports game around not requiring a skateboard
and a certain athlete named Hawk. It certainly had a few rough
spots here and there, but SSX turned out to be one of the best
games to find the PlayStation 2, even a year after its original
release.

Enter SSX
Tricky. A year later and a whole lot more experienced, EA Canada
has released its follow up to the snowboarding hit. Though some
may call it just a new coat of paint, or even SSX 1.5, when
played to its fullest extent SSX Tricky is a fantastic upgrade
to an already fantastic title. It may appear to be only a
semi-sequel, but that doesn’t stop Tricky from yet again
dragging gamers in with compelling gameplay and an exhilarating
presentation.
From its
outset, SSX Tricky just feels a bit more fresher. It now
contains lavish animated menus, tossing away the boring, static
images of the first game. Load times have been given a kick in
the ass, as loading both menus and the actual game is much
brisker than before. Also, boarder personalities are much more
apparent in Tricky’s incarnation. Most riders are now voiced
by famous actors, like David Arquette as Eddie and Lucy Lue as
Elise. The game carries itself as touch edgier this time when
all these elements are combined, and that is definitely a good
thing.
What most
critics have against Tricky is that it’s not a full-fledged
sequel. And, rightfully, it’s not. The game actually only
contains two new tracks, while the remaining tracks from the
first SSX have been changed and altered, some quite drastically.
I personally did not find having just two new tracks to be a
burden, since the adjusted courses carry little resemblance to
the originals other than the names and the overall look. New
shortcuts, jumps and pipes have been implemented here and there,
so seasoned SSX veterans will still find a lot of new challenges
within the older tracks. Tricky does however throw a boatload of
new characters into the game, tossing away Jurgan and Hiro and
in their place integrating outrageous new characters such as the
sketchy Eddie and the fat, annoying Luther. They all diversify
in sex, race and biography, so any gamer should be able to find
a personality to relate to.
In attempt
to make the race mode more challenging and the Showoff mode more
prolific, EA placed new "Uber" tricks in the game. By
building up your boost meter with standard moves, riders can
pull off insane, normally impossible tricks with the press of a
shoulder button and the Square button. Not only do they look
downright unfeasible, but just plain goofy at the same time. By
executing six or more of these Uber-tricks in a single race,
riders will gain an unlimited boost for the remainder of the
race -- an element which truly pays off in trying to achieve
desired times. Although the new stunts are more for just plain
show and style instead of an important gameplay factor, they
still are quite enjoyable to watch and just add a new detail the
already rigorous gameplay.

SSX was
easily one of the PS2’s prettiest games from the get-go, and
SSX Tricky has carried that tradition. While it features the
same engine, Tricky looks just a lot sharper and polished than
the initial game. Tricky sports a higher resolution, brighter
colors, snazzy lighting and volumetric lighting. Animation is
still solid as before, with the wacky Uber-tricks never getting
in the way of the action. The first SSX had slight problems with
the frame rate consistency, and although Tricky dips a little
bit once in a while when a grand amount of geometry and
characters are on the screen at once, it stays at 60 FPS much
more often than SSX does. Overall, a previously good-looking
game is even visually better.
As for the
audio, Tricky hasn’t deferred far from SSX – quite a good
thing, indeed. SSX Tricky still features the same head moving
light techno music from before, but it complements the fast
paced action on the snow just as well. EA Canada even sampled
Run DMC’s "It’s Tricky" for the main theme song,
as well as being played when you go into "Uber" mode
for the Uber-tricks. All in all, the sound fits every aspect of
SSX Tricky perfectly.
All told,
Tricky is a polished, adrenaline-pumping game that will remind
early PS2 pundits why SSX kicked so much ass. New visuals,
better sound and refined gameplay make the Tricky experience one
of the best to be had on the PlayStation 2 this year. SSX
veterans at least need to rent the game, and newcomers must
purchase this game immediately.
HIGHS:
- Uber-tricks
are hilarious to see and use
- New and
refined tracks are awesome as ever
- Visual
and aural experience still one of the best around
- Nice
implementation of Run DMC theme
LOWS:
- If
anything, a few more tracks would have been nice.
FINAL VERDICT:
Go ahead, call
it a semi-sequel, or SSX 1½ -- regardless, EA Canada has yet again
manufactured a highly enjoyable adrenaline sports game. Buy it,
play it, love it.
Overall
Score:
9.0
Additional
Media:
Image
1
Image
2
Image
3
Image
4
Image
5
Image
6
Image
7
Image
8
|