Growing up with the fighting game genre,
Ive usually enjoyed the flash over the substance more often than not. Though Street
Fighter II and its sequels were definitely deeper, I still preferred Midways gory
Mortal Kombat games. In the next-gen war, Tekken was always held higher in regard in
comparison to Segas Virtua Fighter titles for me. Despite the knowledge that the VF
series are unquestionably light years ahead when it comes to pure skill and gameplay
physics when measured up to Namcos beat em up, the flashy, easier to get into
Tekken series appealed to me much more than Yu Suzukis strategic fighters. Now, that
doesnt necessarily mean that Tekken and the following games were pushovers;
each offered unique characters, fun (and frustrating) gameplay, and hours upon hours of
multiplayer enjoyment too boot. Yeah, the game can be viewed often as a button smasher
filled with dial-a-combos, but nevertheless the overall challenge was still persistent.
After 6 long years since the original Tekken debuted, this long running franchise has now
appeared on Sonys new PlayStation 2 in the form of Tekken Tag Tournament. While the
end product neither innovates greatly nor does it really stand out, as a true update to
the series, TTT is still a solid game that most fighting game fans should definitely check
out.
It can be easily said that if youve played any of the past Tekken
games before then youll know exactly how TTT plays. For the most part, thats
very true. The basic gameplay mechanics comprise of arcadey punch-punch-kick-kick
fighting, along with crafty (yet sometimes cheap) combos. Each fighter has their own
diverse fighting style to master, so newcomers to the series should have plenty of
work to do (especially considering the 30+ characters feature in the game). The newest
addition to the title, however, is the vaunted Tag mode. Like the name implies, Tekken Tag
Tournament is centered around two on two fights, with the ability to branch off into more
and more characters per team as a handicapper. Despite this advancement to the series, the
Tag characteristic doesnt really add much to the series; in fact, the team play in
Tecmos Dead or Alive 2 feels tighter and a tad more complex than the one found in
TTT. In essence, Namco basically gave us the bar bone minimum of options when tagging
primarily the ability to have a teammate do a ground attack or slightly juggle the
opponent. Wheres the innovation in this? The next step in Tag modes should be
cooperative throws and attacks like seen in Capcoms older title, Rival Schools. Why
no other developer has really expanded upon this possibility is beyond me...
Even with this plain vanilla mold, there is still a lot of fun in Tekken Tag. All the
fighters have tons of moves to learn, plus playing with a few buddies is still
entertaining as ever. The diversity in modes may not shock many, but it is nevertheless a
solid make up.
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