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Tekken Tag Tournament
Review By: Joe Rolfe
Developer:   Namco
Publisher:   Namco
# of Players:   1-2
Genre:   Fighting
ESRB:   Teen
Date Posted:   11-16-00

TTT’s visuals have been cleaned up quite a bit from its original Japanese counterpart. As one of the flagship carriers of the initial "Early PS2 Jaggy Games" which featured zero anti-alaising at all (and in turn gave the game an edgy, stair-stepping effect), Namco’s prolific fighter was frowned upon by fans and press alike for its inability to harness the PlayStation 2’s power. Not to be one that will accept a bad image, Namco went ahead and worked on addressing this jaggy effect by implementing a fine case of AA, of which has seamlessly ridden the past Japanese problems. Now the characters have smooth, shaped bodies without a pointy triangle in site. The AA isn’t the only great claim to Tekken Tag’s graphics, though – TTT also features some of the clearest, most detailed textures seen on the PS2 yet. From Eddy Gordo’s ripped abs to the stone tablets of Heihachi Mishima’s stage, Namco capitalized on the bar-setting textures seen in their own Soul Calibur on Dreamcast. TTT also exploits the PS2’s particle and special effect system by giving off extraordinary lighting and shading effects on many of the stages. Not even the un-aligned backgrounds, which seem to never quite attach themselves to the ground planes, can bring down Tekken Tag’s wonderful graphics in the end.

TTT8_s.jpg (15754 bytes)

The aural presentation, though, is a mixed bag at best. On one hand, the background music, is a grand experience from Namco. Using synthesized techno beats, the catchy fast paced tunes are perfect for fighting grounds. Like the sweeping scores found in Soul Calibur, Tekken Tag’s compositions are dead on with the mood of the fighting.

In spite of the grand tunes, the sound effects knock the grade down a few notches. While there isn’t anything particularly wrong with what type of noises are played during kicks, punches and falls (hell, I’ve endured five years of the series), the little auditory outputs seem to get lost in the scheme of things. Contact cues and grunts have a muffled, behind-a-pillow sense of tone for the most part. The music blankets them, even with the sliders turned all the way down. Stereo and mono settings didn’t make any difference to TTT – the effects just sounded a bit too garbled.

I know I came off this review with TTT in a negative light, but in all honesty the good and positive things about this game can be found in past Tekken reviews. We all know what to expect from this game – the same tried and true gameplay, plus updated visuals and sounds to boot. What it all comes down to is that TTT is a polished and slicked up version of Tekken 3. True, Tekken Tag’s gameplay doesn’t honestly attempt to develop the fighting genre, but yet the core design behind TTT is the tightest and most tweaked Tekken you’ll ever see... that is, until Tekken 4 arrives.

HIGHS:

-Sweet graphics
-Awesome, mood setting tunes
-Tons of characters to unlock; legendary gameplay is back

LOWS:

-Legendary gameplay is back... without much more on top.
-Sound effects get staticy
-Background planes shift too often

FINAL VERDICT:

A solid, fun title for fighting fans and die-hard Tekken purists alike. If you’re looking for a totally fresh experience, check elsewhere, but in end TTT delivers the goods... to an extent.

Overall Score: 8.4

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