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Review By:
Josh Fishburn |
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| Developer: |
Evolution Studios |
| Publisher: |
Bam! Entertainment |
| # Of Players: |
1-2 |
| Genre: |
Racing |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory Card |
| Date Posted: |
10-14-03 |
Before delving into this review, I have a
confession to make. I have a closet fantasy to become a rally
racer. There is something romantic about rallying, the race against
the clock and thus against yourself, the symbiotic relationship
between pilot and co-pilot, and the astonishing variations in
terrain. World Rally Championship (WRC) really starts out
with a bang, with some very impressive footage of rally feats and
follies. It continues its run with a die-hard push for authenticity
throughout. Using great presentation, a large selection of courses,
cars, and drivers, unlockable bonuses, and most importantly exciting
driving, WRC stakes its claim as the best Rally racer that PS2 has
to offer.

As I alluded to
before, the presentation of this game is very striking. The opening
video is a great introduction to the excitement of rallying, both
for the drivers and the fans standing by the roadside. The game
modes are pretty standard, you have a world championship mode,
single rally, time trial, versus, and bonus materials (unlockable
tracks, movies, etc.) The meat of the game is the WRC. Select an
officially licensed car and driving team, and you are off to tour
the World Rally circuit, 14 of the most treacherous runs in the
world. Before each individual rally, the game gives a nice video
introduction of each course, with a discussion of the unique
characteristics of the rally. Before each individual race, you can
adjust settings on your car (gear ratio, brake strength, steering,
tires, and suspension) to three different levels. At the beginning
of each rally you have 2 test runs, or shakedowns, in order to tweak
your settings. The game sets the most appropriate settings for you
before each race, and I found that sticking with those was usually
the best bet, but there is still room to customize for you meddlers
out there.
The game gets
interesting when you actually start racing. I have played a few
rally games before, mostly the Colin McRae series, and I have to say
that WRC nails the terrain effects cold, even better than Colin. I
really felt the difference when switching from tarmac to dirt to
snow to mud. The controls in this game are absolutely spot-on.
After only a few races they felt second nature. The difficulty
level is subjective, which is where it gets interesting. This game
will be very difficult if you just try and drive; listening to your
co-pilot’s directions is essential. I found myself trying to drive
solo on a few occasions and my times clearly suffered. Your
co-pilot will show you the course, and you can see it ahead, but if
you don’t control your speed it is easy to fly off course. In this
case the game gives you three seconds to get back on course and at
that point it resets you on the course at a complete stop. The
challenge of the game lies in learning how to use the brake and
handbrake effectively to slide through those nasty turns. Falling
and/or crashing will also bring damage to your car, sometimes
greatly degrading its performance to the point where you are
permanently drifting in one direction. This makes completing the
rally in a short time nearly impossible and is obviously an
incentive to avoid blistering through with reckless abandon.
While the
graphics in some areas are a little bland, these areas are quickly
forgotten when the incredible attention to detail shines through.
Once again, authenticity is the key here. Each race starts with a
view of you and your co-pilot preparing in the cockpit. WRC also
offers plenty of different views in the one-player mode, with a
behind the car, hood, ground, and cockpit view (this one being my
favorite). Each one looks great with the exception of the view
behind the car, which highlights the game’s greatest graphical
flaw. Although the car models and environments look great, they
just don’t mesh. The car seems to be floating above the ground, and
bounces around as one unit instead of absorbing shock on each
individual wheel. This is disappointing, but since I used the
cockpit view it did not affect my game at all. The cockpit view
provides a thrill because you get a narrow view, broken windshields,
wiper blades in the rain, and annoying sunlight during the day, all
making for an authentic and more difficult driving experience.
The menu and in
game music is pretty good, a mix of techno and rock for the most
part. The sound effects are also very good, albeit a little
uneven. Sometimes parts breaking on your car sound just as loud as
the dirt underneath, when they should be measurably louder, but this
is just nitpicking. Each co-pilot has a different voice (whether
they are provided by the real-life co-pilot I could not find out),
and the car creaks and slides like it should. You will also hear
the fans cheering for you when you drive by, another nice touch.
HIGHS:
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Authentic, officially
licensed WRC cars, drivers, and courses
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Attention to detail
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Near-perfect control
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Unlockable tracks and
extras
LOWS:
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Weird, “floaty” effect
when viewing the action from behind the car
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Graphics are sometimes
bland
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Uneven sound effects at
times
FINAL VERDICT:
If I drove from behind the car all
the time, the floating effect of the graphics would get to me, as
would the fact that the car reacts as a whole to the bumps and
jumps. This is the only glaring flaw I see with the game; an
incomplete physics model perhaps? The most important aspect, the
actual racing, is quite tense and exciting even though you are
racing only against a clock. This tells me that Evolution Studios
really got it right on this one. The huge variety of tracks and
terrains is overwhelming; I can’t even imagine the time that went
into recreating the 14 rallies, 5 sections each. Top this off with
a nice variety of cars, a perfect mix of arcade and simulation
gameplay, and an official license, and you have yourself a very
complete rally game.
Overall Score: 8. 8Additional
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