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Xenogears
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Review By: Joel Fajardo |
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| Developer: |
Square |
| Publisher: |
Square
EA |
| # of
Players: |
1 |
| Genre: |
RPG |
| ESRB: |
Teen |
Xenogears is a game that was never intended for a U.S
release. When it was created, before the merger of SquareSoft and Electronics
Arts (now known as Square Electronic Arts Ltd.), Square of Japan had the
idea of making a game that the Japanese game market could appreciate
and accept. Thus, Xenogears was born. Xenogears showed a major emphasis and
a large amount of subtle messages (were displayed) on religion, mainly that
of the Christian faith, as Final Fantasy Tactics did. This aspect seems more
attractive and favorable to a mature audience, a group that can comprehend
more than younger children might. In the same way, it makes strong references
to the Bible, when it portrays the features, personality, and character of
the protagonists. Straight off, XG is an exciting and unique title.
Xenogears starts off with the words “ I am Alpha…
Omega… Beginning… End… First… and Last…” along with an introduction that
makes absolutely no sense 'til the later half of the game. You then view
a scene where you see the main character, Fei, fighting inside a Gear. The
screen darkens, and the game begins. As I said before, you control the main
character of the game, Fei, a young man with no recollection of his past
whatsoever. All that he recalls are recent events. He was taken in by the
village elder after some mysterious man left him there in town. Fei soon
meets up with his best friend, who asks him to check on his soon-to-be bride
that Fei himself loves. He goes to her, and after several indications of
the emotion that both Fei and the lady share for each other, you are asked
to go borrow a camera from the doctor up the mountain for the wedding that
is going to take place the next day. You do so, and once you come back to
town, which is under attack, and you are more or less in the scene that you
saw earlier on in the gameFei is in a Gear and is fighting. The
whole town is wiped out, and you are asked to leave. This you do, without
knowledge of how or why you were able to operate the Gear so well. And so
begins your journey.
The team that developed Chrono Trigger was also the team
that led the development for Xenogears. This is most noticeable in the graphics.
Xenogears has a colorful, rich look throughout the whole game, from beginning
to end. Comparably, it looks somewhat like Saturn’s prized gem, Grandia.
3D animated and sprite characters (2D in battle scenes) roam through a fully
3D polygonal world. Your L1 and R1 buttons are used the way they are in Shining
Force 3 and Breath of Fire 3; they are used to rotate the screen around you
so that you may find hidden objects, explore the world you are in more carefully,
and use it to check out for signs of danger. Everything is so detailed, too,
from the faces of the characters right down to the grass you walk on.
Towns are huge, and probably the most well-designed I
have seen on any game. Not only are they vast, but they are also assorted
with such a large array of people and objects that you never get bored looking
around. Each town is a new treasure with many secrets hidden inside it that
you are just waiting to discover. Best of all, there’s not a single scene
or area with slow down or pixelation. There are dozens of people in the towns,
as well. You hardly find a time when there’s not someone to talk to, which
I’ll go into in more detail later.
Battle scenes are marvelous. Obviously, a great deal of attention was added
to this area. Backgrounds are absolutely gorgeous, and even though the magic
spells don’t quite leave you in awe as much as Final Fantasy VII did,
they aren’t a disappointment either. As a matter of fact, besides Final Fantasy
VII, this game has the best graphics when it comes to battles (and towns,
for that matter). Like most RPGs, the farther into the game you go, the better
the spells get.
The most astonishing part of the games with regard to
graphics is when you fight in your gears. Your gears are huge, large, attack
with big weapons, and just plain out put a smile on your face. Some of the
spells that they can perform are exhilarating, and keep you at the edge of
your seat.
There are a few cut scenes with japanimation intact for those lovers of Dragon
Ball, Sailor Moon, and so forth. Although short, they are somewhat nice,
but not necessarily impressive. The American voiceovers are less than mediocre;
however, the fluidity of the FMV is stirring in its own way. One complaint
is that they are short and infrequent.
When I played this game, I was expecting great music
like you always find in SquareSoft games. Was I disappointed? Yes. Even though
the lyrics are good, they just aren’t up to the standards that Square usually
sets for their games. It’s like opening a box of candy only to find that
there is none. You’ll often hear repetitive tunes, playing over and over
again, to the point where you have it memorized and stuck in your head.
There’s no escaping it.
The voices were a nice touch to the FMV scenes; although, as said before,
the voiceovers aren’t that great either, despite the fact that they coincide
with the characters’ moving lips. Sounds are average, as well as cries and
screams of the enemy and player. Overall, you’ll find the sound to be a-okay. The control in
Xenogears, without a doubt, is superb;
it’s probably the best part of the game. It’s action packed, fun, and just
plain great. It takes combination of Super Mario RPG along with a random
fighting style, and squishes them into one compound. When you’re in towns
and exploring dungeons, the game is most similar to Super Mario RPG: Legend
of the Seven Stars. Basically, you can jump on top of obstacles, peoples’
heads, and many other things. Although the aspect of using action in the
game isn’t emphasized as much on this game as it was on Mario RPG (for obvious
reasons), it can be beneficial. If you have good eyes and a quick thumb,
you’ll be able to get certain items that less-skilled video gamers might
not be able to get. And, if you were wondering, yes, at one point or another
you’ll have to rely on your action skills to get you across platforms, across
falling bridges, up crates, and so forth. You can’t die, however, from falling
down, like you’d be able to on a solely action-based Mario game. If you happen
to fall down at one point, more than likely you’ll just fall down to the
beginning of the dungeon you were in. The battles on XenoGears are the one thing that keeps
you in to the game. To win a battle in XenoGears, you can't just sit there
and lazily push one button every time a battle comes up. When the battle
begins, you have a little bar on the bottom left of the screen that says
0/x, “x” being a variable. (It depends on how far into the game you are for
x to change. The higher level you are, and further into the story you are,
the higher x is). When you attack, there are three buttons that you can use:
Triangle, Square, and X. Triangle is worth 1 point, Square is two points,
and X is three points. In the beginning of the game, x = 3. Therefore, when
you attack, you select the combination that you want to attack. You can do
one X attack, three Triangle attacks, one Square and Triangle, one Triangle
and Square, two Triangles, one Square, and so forth. Keep in mind that Triangle
is equivalent to low attack, Square is medium, and X is hard. The more you
do various attacks, the more your skills will accumulate. As your “x” goes
up, you can perform more, new combos, right? Well, there’s certain combination
of attacks that lead to special moves. The screen will stop momentarily,
and will focus on you, more or less like a supermove on a Street Fighter
game. These supermoves are called “DeathBlows” (no pun to Monica Lewinsky
intended). So, the more you practice the right combination, the more points
you get toward it. Once you get 100 pts, you learn the move at your next
level up (in many cases, that is). For example, if a certain DeathBlow move
that you can acquire is “Triangle + X“, and for 10 battles you only do “
X + triangle” and “Triangle + X “, you’ll eventually learn the move, rather
soon. That’s why it’s best not to kill your enemies in one hit with hard
attack, X. The “x” that I referred to is called AP. No, not as in
Advanced Placement high-school courses, but as in “Attack Points”. When you
accumulate enough attack points, you can do a Combo, which is performing
more than one DeathBlow in a turn (take note that every turn, besides when
you use combo, you can only do one DeathBlow). You can perform them consecutively
one after another, which results in major damage. The first DeathBlow you
learn might take 4 AP to do, then the next, 5 AP, and after that, 6 AP. And
once you get enough AP, you can use them all right after each other. You
do this by attacking an enemy less. For example, if your x = 6, and you do
triangle once and the circle (which is cancel), you gain 5 AP. And that’s
the fighting system, in a nutshell. Oh, by the way, there is magic too, which
you use EP, and there’s your HP, as well.
The one major complaint on this game that I have is the
storyline. It’s so complex, too complex for its own good. And everyone seems
to love talking. It’s about all they do. At one point in the game, I had
my characters talking for 55 minutes straight, literally. And there is no
option to make the words move faster, so it just takes sooo long. Sure, it
builds up the characters’ character, but they seem to love talking a bit
too much for their own good. Another, unnoticeable thing to most people,
is the less-than-perfect American translation in the game. There are several
grammatical errors that I found, most of which are minute, if anything.
To summarize it up, if you’re an RPG lover, you’ll need XenoGears. It’s one
of those games that just managed to surprise us out here in the U.S. by its
greatness. Definitely, one of the most unhyped games of the year, is one
of the best, too. Overall:
9.6
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