Pokemon Sword/Shield

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Re: Pokemon Sword/Shield

#101

Post by I am nobody » Sat Aug 17, 2019 5:10 am

Challenge mode in BW2 is absurdly difficult to access for a basic setting, so it's hardly surprising most people don't have it. Who makes hard mode hidden behind completing one of two nearly identical games, especially when those games can be played for hundreds of hours and most people don't restart?

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Re: Pokemon Sword/Shield

#102

Post by smol Kat » Sat Aug 17, 2019 9:57 am

Not to mention that one title has that but the other one has Easy Mode.
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Re: Pokemon Sword/Shield

#103

Post by I am nobody » Sat Aug 17, 2019 10:22 am

Seriously. I really wanted to play challenge mode, so I spent forever digging through ancient forum posts to find the Japanese Action Replay code (it's different than NTSC and for some reason only one guy ever wrote it down), bought an AR, went through a ridiculous process to update that AR, and then had to give up an inch before the finish line because BW2 only works with AR 1.5.4 and it turns out there's no longer any way to update past 1.5.3 if you're not already there.

It's pretty stupid.

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Re: Pokemon Sword/Shield

#104

Post by Apollo the Just » Sat Aug 17, 2019 6:41 pm

That.... is really stupid. I know some games have like easy/hard mode and lock *super* hard mode unless you have NG+, but to me that only makes sense if NG+ gives skill boosts and the super hard mode is balanced for that. Otherwise there’s no reason to hide hard mode if people want more of a challenge......

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Re: Pokemon Sword/Shield

#105

Post by Sim Kid » Sat Aug 17, 2019 6:54 pm

It seems to be that Nintendo's philosophy is to make players seek the challenge out. Much like a modern MMORPG.

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Re: Pokemon Sword/Shield

#106

Post by X-3 » Sat Aug 17, 2019 7:28 pm

Honestly I don't know if the Pokemon format lends itself that well to difficulty outside of beef-tanks (usually some dude's ace Pokemon) and self-imposed challenges.

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Re: Pokemon Sword/Shield

#107

Post by Sim Kid » Sat Aug 17, 2019 8:19 pm

Nope - Pokémon's never really been hard... outside of poor design (ie, Yellow throwing level 50 Pokés at you when all the nearby trainers are in their 30s... seriously, WHY?) or ID10T/Arin Hanson errors.

ie, me not knowing what Ethers or Elixirs were in Blue so I went through the elite four trying to Struggle against Blue, my cousins not knowing what "Revive" meant or thinking to actually read the description...

The AI I do notice tends to be smarter, and the Pokémon are sometimes taking advantage of their movesets, despite that you can cheese it. (Ie, Zoroark cheesing Ultra-Necrozma thanks to its illusion making it seem like a Pokémon vulnerable to a move that it's actually immune to - and the AI doesn't actually learn like a player would...)

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Re: Pokemon Sword/Shield

#108

Post by I am nobody » Sun Aug 18, 2019 12:04 pm

Seems like the design philosophy is that the core game should be accessible to kids and you're supposed to go to PWT/Battle Frontier/etc for any challenge once you know what you're doing. Which is fair enough, but it doesn't seem like it'd be that much work to have an optional mode that makes everything follow the same tournament rules so it's not just whose levels are higher.

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Re: Pokemon Sword/Shield

#109

Post by smol Kat » Sat Sep 14, 2019 11:07 pm

New update!
Spoiler.
Image
:P
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Re: Pokemon Sword/Shield

#110

Post by steeze » Sun Sep 15, 2019 12:11 am

Thank god because I was starting to get worried

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Re: Pokemon Sword/Shield

#111

Post by DarkZero » Sun Sep 15, 2019 12:40 am

can't say i'm surprised, we all knew it was inevitable
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